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   comp.programming      Programming issues that transcend langua      57,431 messages   

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   Message 55,655 of 57,431   
   Malcolm McLean to All   
   Undo / Redo design pattern.   
   03 Apr 22 04:16:11   
   
   From: malcolm.arthur.mclean@gmail.com   
      
   To implement a simple undo redo, you need two stacks, and a copyable   
   representation of the program state. You then push to the undo stack, with   
   straight forwards extensions for redo.   
      
   However this is memory greedy. So it is better to use the following pattern,   
   on stack push, take the difference between stack top and the object being   
   pushed. Then delete stack top, and replace with the difference between the   
   pushed object and stack top,    
   then push. To pop the stack, apply the difference to stack top, and set it as   
   new stack top.   
      
   This could be made generic, but it involves a user-supplied delta codec which   
   could be hard to write. Another way of doing it is to feed everything through   
   a tostring / fromstring representation.   
      
   The problem is now reduced to writing the delta codec for two strings. The   
   proper way to do this is to use a string alignment algorithm, but that is   
   likely to be overkill. The majority of changes will be either one character or   
   one indel. If we've got    
   more than few changes, we can simply resort to storing the entire string.   
       
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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