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|    comp.programming    |    Programming issues that transcend langua    |    57,431 messages    |
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|    Message 55,991 of 57,431    |
|    =?UTF-8?B?0JrRgNC40YHRgtGM0Y/QvSDQo to All    |
|    Re: Video Game Proramming    |
|    06 Jun 22 17:26:11    |
      From: vavvvvvvaavvvvavaa@gmail.com              B Pinchuk kirjutas Reede, 1. veebruar 2002 kl 18:12:04 UTC+2:       > How do you approach optimizing a large application such as a video game?              Take off functionality, that is not needed.              > How would you attempt to understand the design of a large code base       > in a short period of time?              File names.....              > (These were questions asked to me in an interview...)                                   ******************************************************       Phone: 372 53900660              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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