Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.programming    |    Programming issues that transcend langua    |    57,431 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 57,081 of 57,431    |
|    Y V A to Malcolm McLean    |
|    Re: Simplifying wiggly paths    |
|    20 Apr 23 04:31:34    |
      From: yyyyyyyyyyyywwwww@zohomail.eu              Hello.....       Girls, boys, come see:              ⠀⠀⠀⠀⠀⠀⠀⠀kohtumispaik2.freehostpro.com/a.php       ⠀⠀⠀⠀⠀⠀⠀⠀kohtumispaik3.66ghz.com/a.php       ⠀⠀⠀⠀⠀⠀⠀⠀kohtumispaik4.medianewsonline.com/a.php       ⠀⠀⠀⠀⠀⠀⠀⠀aaaaaaaaaaaaaaaar.medianewsonline.com/firstpage.php       ⠀⠀⠀⠀⠀⠀⠀⠀themostconfortabletalkplace.medianewsonline.com/a.php                     I will wait You there patiently, but I may not be all the time there.                            On Tuesday, December 6, 2022 at 12:52:35 PM UTC+2, Malcolm McLean wrote:       > I'm working on a problem where a user enters a degraded, wiggly curve (it's       actually created by tracing software from what might have been once a       rectangle, for example, but has been physically printed, then scanned, and so       on, so that there are plenty        of stray pixels picked up by the tracing software).        >        > So basically what I want to do is sample the curve at a fairly low       resolution, then re-fit it, to get rid of the noise. However I want to retain       the genuine sharp corners. So in the rectangle case, the desired output       wouldn't be a mathematical        rectangle, but it would be four clean almost straight curves, connected by       four corners of almost ninety degreees.        >        > The curve tends to go back on itself. It's like a coastline. It's easy to       pick out the real curve from the noise by eye, but harder to do it       automatically.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca