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|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
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|    Message 54,939 of 56,720    |
|    fadden to All    |
|    Scott Adams text adventure disassembly    |
|    24 Aug 21 14:06:14    |
      From: thefadden@gmail.com              I have fond memories of frustration playing these adventure games. I remember       peeking at the binary to find clues one time, and being confused by finding a       bunch of text that didn't seem like it should be in the game. (Apparently       some bits of the data        file ended up in the padding areas.)              I looked around on the web and discovered a bunch of tools and scattered       documentation, but most of it was based on a TRS-80 BASIC source listing of       Pirate's Adventure published in Byte magazine, or derived by examining how the       data files were used in        games, rather than disassembling the interpreter.              I figured I'd fill in a few gaps by disassembling the Apple II version. The       code itself is sort of interesting, making minimal use of zero page, and       making heavy use of the stack and inline data to manipulate 16-bit values.              https://6502disassembly.com/a2-scott-adams/              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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