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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 55,183 of 56,720   
   mark.lemmert@gmail.com to Tempest   
   Re: Wizard's Crown - Numeric Keypad patc   
   26 Dec 21 17:50:24   
   
   From: mark.l...@gmail.com   
      
   On Sunday, December 26, 2021 at 11:05:52 AM UTC-6, Tempest wrote:   
   > Neat! Can this be applied to other games like Eternal Dagger?   
      
   I haven't played Eternal Dagger yet but when I do I'll take a swing at a   
   similar patch. With any luck they kept the same code for parsing the movement   
   keys.   
      
   As to any other games, it is certainly worth a try. It all depends on how they   
   parse the keypress. Are there any games in particular you had in mind?   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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