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|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
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|    Message 55,352 of 56,720    |
|    Steve Nickolas to I am Rob    |
|    Re: Commodore Flight Simulator II Scener    |
|    15 Mar 22 06:43:13    |
      From: usotsuki@buric.co              On Mon, 14 Mar 2022, I am Rob wrote:              > Since scenery sounds like graphics based and graphics are different       > between Apple and C64, I highly doubt the scenery files will be       > compatible.       >       > But having said that, I have been trying to create a .d64 CATALOG       > function on the Apple II. By renaming the .64 to .dsk, the image mounts       > and I can see the data. I got as far as locating the directory on the       > .d64 disk which shows up on Track 22 Sector 5 (or 6) in my sector       > editor.       >       > Converting the C64 Track and Sector is a bit of a hassle with the       > outside Tracks having 21 sectors and having to convert that to the       > Apple's 16 sector per Track.       >       > So what I do is convert everything to a total sector count with what       > shows as a T/S pointer on the C64, then divide that by 16, to get the       > T/S numbers I have to enter into the sector editor.       >       > If you know anything about the C64 directory and file structure, I am       > sure I can get it to load files to the Apple II.       >              It might be easier to find a way to literally run a 1541 off a SSC than to       convert a .D64 to work with Apple tools. (I think Burger Becky said in       one of her videos that she used to use a 1541 off a IIgs when porting Tass       Times to the 64.)              Maybe this would help?              http://fileformats.archiveteam.org/wiki/CBMFS              -uso.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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