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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 55,352 of 56,720   
   Steve Nickolas to I am Rob   
   Re: Commodore Flight Simulator II Scener   
   15 Mar 22 06:43:13   
   
   From: usotsuki@buric.co   
      
   On Mon, 14 Mar 2022, I am Rob wrote:   
      
   > Since scenery sounds like graphics based and graphics are different   
   > between Apple and C64, I highly doubt the scenery files will be   
   > compatible.   
   >   
   > But having said that, I have been trying to create a .d64 CATALOG   
   > function on the Apple II.  By renaming the .64 to .dsk, the image mounts   
   > and I can see the data.  I got as far as locating the directory on the   
   > .d64 disk which shows up on Track 22 Sector 5 (or 6) in my sector   
   > editor.   
   >   
   > Converting the C64 Track and Sector is a bit of a hassle with the   
   > outside Tracks having 21 sectors and having to convert that to the   
   > Apple's 16 sector per Track.   
   >   
   > So what I do is convert everything to a total sector count with what   
   > shows as a T/S pointer on the C64, then divide that by 16, to get the   
   > T/S numbers I have to enter into the sector editor.   
   >   
   > If you know anything about the C64 directory and file structure, I am   
   > sure I can get it to load files to the Apple II.   
   >   
      
   It might be easier to find a way to literally run a 1541 off a SSC than to   
   convert a .D64 to work with Apple tools.  (I think Burger Becky said in   
   one of her videos that she used to use a 1541 off a IIgs when porting Tass   
   Times to the 64.)   
      
   Maybe this would help?   
      
   http://fileformats.archiveteam.org/wiki/CBMFS   
      
   -uso.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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