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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 55,449 of 56,720   
   Steve Nickolas to All   
   Odell Lake - ripping off some routines?   
   25 Apr 22 08:27:33   
   
   From: usotsuki@buric.co   
      
   Several years ago, I ripped the sound - and I don't know how well I did   
   it, but it does work - from Odell Lake.   
      
   https://6.buric.co/odellsnd.dsk.gz   
      
   I guess since the sound library sits at 7D00..7FFF (more or less, less   
   more, more less) currently, that's probably a safe location.   
      
   I'm wondering if the necessary animations (at least, any necessary at any   
   given time) could be fit into conventional memory, such that it might be   
   possible to rewrite the game to  fit in 48K instead of requiring 64...   
      
   There is an earlier version of Odell Lake that does in fact fit in 48K but   
   not only are the animations cruder and there is no sound, it only has the   
   Go Exploring part, not the Play for Points.  I'd want to implement the   
   whole thing.   
      
   -uso.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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