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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 55,473 of 56,720   
   Michael 'AppleWin Debugger Dev' to Your Name   
   Re: Dragon's Lair: Escape from Singe's C   
   02 May 22 15:47:38   
   
   From: michael.pohoreski@gmail.com   
      
   On Sunday, May 1, 2022 at 2:11:26 PM UTC-7, Your Name wrote:   
   > None of them are really "games" though. They're more like animated    
   > stories where you occasionally have to push the correct controller at    
   > *precisely* the correct time, otherwise you die. They look great, but    
   > playability was abysmal ... a massive exercise in extreme frustration.   
      
   Yes, they _are_ games.  You are conflating _what_ defines a game with   
   _quality._   "Proper" Games have:   
      
   * a winning state, and   
   * a losing state.   
      
   "Pseudo" Games or Quasi-Games, in contradistinction don't have a winning   
   state, don't have losing state, or have neither.  Typical examples include   
   shitty hurry-up-and-wait mobile games, idle clickers, and almost all MMOs.    
   Cue that old MMORPG joke: How    
   do you win an MMO? By not playing. /s   
      
   Dragon's Lair has both a winning state and a losing state; thus it IS a   
   "Proper" Game.   
      
   Now as to whether QTE (Quick Time Events) makes for engaging gameplay, yes I   
   agree wholeheartedly, QTE tends to make for BAD games due to how bland,   
   repetitive and boring they tend to be.  There are exceptions such as Rock   
   Band, Dance Dance Revolution,    
   etc. The difference is those are proper games because they have winning and   
   losing states.  The QTE in those is actually engaging since you are making   
   (replaying) music.   
      
   Getting this back on topic, from a technical perspective, this is  amazing   
   work Antoine!   
      
   Michael   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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