home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 55,946 of 56,720   
   Peter Richards to TommyGoog   
   Re: Wizardry re-engineering   
   03 Dec 22 21:40:48   
   
   From: the.peter.richards@gmail.com   
      
   On Saturday, March 29, 2014 at 7:27:56 PM UTC-7, TommyGoog wrote:   
   > On Wednesday, March 26, 2014 1:00:07 AM UTC-5, Didier VALLET wrote:   
   > > Hello, i've read a part of Tommy's big work on Wizardry III and i'm   
   interested in looking on the older ones like Wizardry I (also called   
   Sorcellerie in French)    
   > >    
   > >    
   > >    
   > > "    
   > >    
   > > Le mardi 10 avril 2012 09:53:17 UTC+2, TommyGoog a écrit :    
   > >    
   > > > Recently I completed a rather interesting project that I'd like to    
   > >    
   > > > share with the Apple][ community. I re-engineered the two main    
   > >    
   > > > executable files, WIZARDRY.CODE and WIZUTIL.CODE, for "Wizardry III,    
   > >    
   > > > Legacy of Llylgamyn" into Pascal code.    
   > >    
   > > "    
   > >    
   > >    
   > >    
   > > I saw that there are tools to do it like his Wiz4 or Hyde.    
   > >    
   > > Does anybody know where are tools to work on p-code or can help me to   
   start.    
   > >    
   > > Thanks a lot. Didier   
   > I've replied to an email from Didier and sent him a copy of WIZ4. If anyone   
   else would like a copy of WIZ4 let me know.    
   >    
   > I'm now tempted to re-engineer Wizardry I (Proving Grounds). Would anyone   
   besides Didier be interested if I did? I ask this because there didn't seem to   
   be a lot of interest after I re-engineered Wizardry III (see my post 2 years   
   ago: Re-engineered:    
   Wizardry III, Legacy of Llylgamyn).    
   >    
   > Tommy    
   >    
   >    
   >    
   > Tommy   
      
   Id be interested.  I know Im 7 years late, but this is awesome.   I got ahold   
   of some of the original source code in assembler and apple pascal, but I don't   
   have all the resource files (images, etc).  If you have all the original   
   source and the inventory    
   to create the graphics Id love to get a copy and dive into this.  I spent a   
   whole week pretending to be sick as a kid when this came out. Played it   
   straight through from christmas eve night all the way to the end. hand mapping   
   and the whole shebang.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca