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|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
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|    Message 55,946 of 56,720    |
|    Peter Richards to TommyGoog    |
|    Re: Wizardry re-engineering    |
|    03 Dec 22 21:40:48    |
      From: the.peter.richards@gmail.com              On Saturday, March 29, 2014 at 7:27:56 PM UTC-7, TommyGoog wrote:       > On Wednesday, March 26, 2014 1:00:07 AM UTC-5, Didier VALLET wrote:       > > Hello, i've read a part of Tommy's big work on Wizardry III and i'm       interested in looking on the older ones like Wizardry I (also called       Sorcellerie in French)        > >        > >        > >        > > "        > >        > > Le mardi 10 avril 2012 09:53:17 UTC+2, TommyGoog a écrit :        > >        > > > Recently I completed a rather interesting project that I'd like to        > >        > > > share with the Apple][ community. I re-engineered the two main        > >        > > > executable files, WIZARDRY.CODE and WIZUTIL.CODE, for "Wizardry III,        > >        > > > Legacy of Llylgamyn" into Pascal code.        > >        > > "        > >        > >        > >        > > I saw that there are tools to do it like his Wiz4 or Hyde.        > >        > > Does anybody know where are tools to work on p-code or can help me to       start.        > >        > > Thanks a lot. Didier       > I've replied to an email from Didier and sent him a copy of WIZ4. If anyone       else would like a copy of WIZ4 let me know.        >        > I'm now tempted to re-engineer Wizardry I (Proving Grounds). Would anyone       besides Didier be interested if I did? I ask this because there didn't seem to       be a lot of interest after I re-engineered Wizardry III (see my post 2 years       ago: Re-engineered:        Wizardry III, Legacy of Llylgamyn).        >        > Tommy        >        >        >        > Tommy              Id be interested. I know Im 7 years late, but this is awesome. I got ahold       of some of the original source code in assembler and apple pascal, but I don't       have all the resource files (images, etc). If you have all the original       source and the inventory        to create the graphics Id love to get a copy and dive into this. I spent a       whole week pretending to be sick as a kid when this came out. Played it       straight through from christmas eve night all the way to the end. hand mapping       and the whole shebang.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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