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|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
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|    Message 55,948 of 56,720    |
|    Thomas Ewers to Peter Richards    |
|    Re: Wizardry re-engineering    |
|    04 Dec 22 20:36:22    |
      From: ewerst@msn.com              Peter Richards wrote:              >       > Id be interested. I know Im 7 years late, but this is awesome. I got       > ahold of some of the original source code in assembler and apple pascal,       > but I don't have all the resource files (images, etc). If you have all       > the       > original source and the inventory to create the graphics Id love to get a       > copy and dive into this. I spent a whole week pretending to be sick as a       > kid when this came out. Played it straight through from christmas eve       > night       > all the way to the end. hand mapping and the whole shebang.       >              If you read all the posts in the two threads, you will find most of what you       need:               "Wizardry re-engineering"        "Re-engineered: Wizardry III, Legacy of Llylgamyn"              The source code for Wiz4 (BASIC programming language) was posted in one of       them. I also posted a series of tutorial posts explaining how to use Wiz4       to examine Pascal diskettes.              I never had any of the "original" source code. All the Pascal (and       assembler) code I posted was created from the Wizardry executable diskettes.              My Pascal "source" code is posted at the Apple download site ASIMOV.              I think I also posted some documents using Google Docs (or whatever it is       called) with re-constructed data tables and images from the game(s). There       should be links somewhere in my forum posts to those.              Good luck on your adventure!              Tommy              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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