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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 55,948 of 56,720   
   Thomas Ewers to Peter Richards   
   Re: Wizardry re-engineering   
   04 Dec 22 20:36:22   
   
   From: ewerst@msn.com   
      
   Peter Richards wrote:   
      
   >   
   > Id be interested.  I know Im 7 years late, but this is awesome.   I got   
   > ahold of some of the original source code in assembler and apple pascal,   
   > but I don't have all the resource files (images, etc).  If you have all   
   > the   
   > original source and the inventory to create the graphics Id love to get a   
   > copy and dive into this.  I spent a whole week pretending to be sick as a   
   > kid when this came out. Played it straight through from christmas eve   
   > night   
   > all the way to the end. hand mapping and the whole shebang.   
   >   
      
   If you read all the posts in the two threads, you will find most of what you   
   need:   
      
    "Wizardry re-engineering"   
    "Re-engineered: Wizardry III, Legacy of Llylgamyn"   
      
   The source code for Wiz4 (BASIC programming language) was posted in one of   
   them.  I also posted a series of tutorial posts explaining how to use Wiz4   
   to examine Pascal diskettes.   
      
   I never had any of the "original" source code.  All the Pascal (and   
   assembler) code I posted was created from the Wizardry executable diskettes.   
      
   My Pascal "source" code is posted at the Apple download site ASIMOV.   
      
   I think I also posted some documents using Google Docs (or whatever it is   
   called) with re-constructed data tables and images from the game(s).  There   
   should be links somewhere in my forum posts to those.   
      
   Good luck on your adventure!   
      
   Tommy   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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