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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 56,477 of 56,720   
   I am Rob to All   
   Re: Some thoughts I had (Logo, turtle gr   
   20 Dec 23 17:50:18   
   
   From: gids.rs@sasktel.net   
      
   > >> DHGR would be kinda weird for this.    
   > >    
   > > The shapes would be used in monochrome mode and in most cases where    
   > > color bleeds, the shapes show better detail. Fonts, cursors and    
   > > non-color shapes are in this category.   
      
   > While it would certainly be slower and larger, it might be possible to get    
   > better results from the DHGR mode, using 140x192x16.    
      
   I tried that as well, but there is no color detail in a hi-res shape, so no   
   way to convert to dbl-hi-res color.  A shape would need to have 4-bits for   
   each bit drawn.  I gave up on it and went to bitmap shapes for dbl-hi-res   
   instead.  Not only faster,    
   but the shape table I create this way can also be used for IIGS Super-hi-res   
   graphics.  There are also 2 hires to dbl-hires convertor routines by Beagle   
   Bros and I wrote a 3rd that does a bit better at retaining the same colors as   
   the hi-res screen.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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