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   comp.sys.apple2      Discussion about Apple II micros      56,720 messages   

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   Message 56,478 of 56,720   
   Steve Nickolas to I am Rob   
   Re: Some thoughts I had (Logo, turtle gr   
   20 Dec 23 21:08:46   
   
   From: usotsuki@buric.co   
      
   On Wed, 20 Dec 2023, I am Rob wrote:   
      
   >>>> DHGR would be kinda weird for this.   
   >>>   
   >>> The shapes would be used in monochrome mode and in most cases where   
   >>> color bleeds, the shapes show better detail. Fonts, cursors and   
   >>> non-color shapes are in this category.   
   >   
   >> While it would certainly be slower and larger, it might be possible to get   
   >> better results from the DHGR mode, using 140x192x16.   
   >   
   > I tried that as well, but there is no color detail in a hi-res shape, so   
   > no way to convert to dbl-hi-res color.  A shape would need to have   
   > 4-bits for each bit drawn.  I gave up on it and went to bitmap shapes   
   > for dbl-hi-res instead.  Not only faster, but the shape table I create   
   > this way can also be used for IIGS Super-hi-res graphics.  There are   
   > also 2 hires to dbl-hires convertor routines by Beagle Bros and I wrote   
   > a 3rd that does a bit better at retaining the same colors as the hi-res   
   > screen.   
      
   SHGR & routines would be nice to have too, for separate reasons...   
      
   -uso.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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