Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 56,478 of 56,720    |
|    Steve Nickolas to I am Rob    |
|    Re: Some thoughts I had (Logo, turtle gr    |
|    20 Dec 23 21:08:46    |
      From: usotsuki@buric.co              On Wed, 20 Dec 2023, I am Rob wrote:              >>>> DHGR would be kinda weird for this.       >>>       >>> The shapes would be used in monochrome mode and in most cases where       >>> color bleeds, the shapes show better detail. Fonts, cursors and       >>> non-color shapes are in this category.       >       >> While it would certainly be slower and larger, it might be possible to get       >> better results from the DHGR mode, using 140x192x16.       >       > I tried that as well, but there is no color detail in a hi-res shape, so       > no way to convert to dbl-hi-res color. A shape would need to have       > 4-bits for each bit drawn. I gave up on it and went to bitmap shapes       > for dbl-hi-res instead. Not only faster, but the shape table I create       > this way can also be used for IIGS Super-hi-res graphics. There are       > also 2 hires to dbl-hires convertor routines by Beagle Bros and I wrote       > a 3rd that does a bit better at retaining the same colors as the hi-res       > screen.              SHGR & routines would be nice to have too, for separate reasons...              -uso.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca