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|    comp.sys.apple2    |    Discussion about Apple II micros    |    56,720 messages    |
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|    Message 56,703 of 56,720    |
|    Steve Nickolas to All    |
|    Some thoughts and ideas about ProDOS fil    |
|    25 Nov 25 00:24:58    |
      From: usotsuki@buric.co              I might not exactly be the name you think of when it comes to ProDOS       filecracking. I've done a bunch though.              Generally, I've tended to stick to single-load stuff, or stuff where       finding the patch points is not difficult. And when I've run into       difficulties, I've often found hints in places like Computist.              While fighting with a few games that are giving me grief, I got to       thinking about one particular one: "Ae". This one takes two disk sides,       and so it's a different challenge. My first thought was to try putting       the unprotected back of the disk into a disk image (this only works       because of sparse files). Then I want to try to do something like how       AppleWorks allows itself to run either from two sides of a floppy, or a       high-capacity storage media; this might be the way to get Ae to work from       a floppy under ProDOS-8! But the location of the disk code, on the text       screen and page BF, is giving me grief.              My attempt to reconstruct Zenith from a postmortem hasn't been working,       but I do think I got Neptune to work.              For Mr. Cool, I just neutered out the high score save.              -uso.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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