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   comp.sys.cbm      Discussion about Commodore micros      53,866 messages   

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   Message 52,327 of 53,866   
   Daniel England to All   
   Re: New game, Monopoly for the Commodore   
   01 Jul 18 22:39:04   
   
   From: mewpokemon@hotmail.com   
      
   Oops, I realise I should post a bit of background, especially since there is a   
   version of the game already available for the C64.   
      
   I love the game.  I wanted to be able to play it when I was travelling but it   
   costs $10 USD or so to purchase for the Android tablet.  I wasn't prepared to   
   pay that much (I've bought it for an Android phone before and the PC   
   already).  I wanted to have a    
   standard rule compliant game which I've found no version to actually be.    
   There are also no networked versions I know of that are worth playing.     
      
   I figured I'd give myself a programming challenge and write it.  It had to be   
   for the Commodore 64, of course!   
      
   Initially, I wanted to make the game networked, multi-player.  I looked into   
   how to use Contiki for this but once I realised it was too complex a task to   
   begin with, I decided to implement the game stand-alone first so that I could   
   see what might    
   actually be required to do it the other way.   
      
   It was a bigger challenge than I realised...   
      
   I wanted it to be fast and actually playable.  The original C64 version was   
   neither, IMHO.  I wanted a version that could challenge the PC version I have   
   for authenticity and desirability.  It had to be standard rule compliant.    
   Also, the PC version I    
   have has the American place names which I really don't like so it had to have   
   the proper English ones.  I think I've succeeded in all these goals.   
      
   If you enjoy the game, you should enjoy this version too.   
      
   I should mention that presently there is no CPU player.  It wasn't a goal,   
   initially.  I was going to write the server on the PC side only and have the   
   CPU player there.  I feel that writing a decent CPU player on the C64 in   
   assembly may be a rather    
   difficult challenge.  I have only about 7KB of memory left unless I switch out   
   the Kernal and do some tricky things.  There are also some optimisations to be   
   done.  It would possibly be enough (I think I know how to approach it) but I   
   will leave it for    
   another version.  Help with this would be greatly appreciated.   
      
   I intend on writing the client/server version next and writing a Mega65   
   network client as well.  I no longer intend on making a C64 network client.  I   
   might be persuaded to do this but I think I would also prefer some help with   
   this as I'm very    
   unfamiliar with Contiki and how to build it with cc65/ca65.   
      
      
   Daniel.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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