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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,327 of 53,866    |
|    Daniel England to All    |
|    Re: New game, Monopoly for the Commodore    |
|    01 Jul 18 22:39:04    |
      From: mewpokemon@hotmail.com              Oops, I realise I should post a bit of background, especially since there is a       version of the game already available for the C64.              I love the game. I wanted to be able to play it when I was travelling but it       costs $10 USD or so to purchase for the Android tablet. I wasn't prepared to       pay that much (I've bought it for an Android phone before and the PC       already). I wanted to have a        standard rule compliant game which I've found no version to actually be.        There are also no networked versions I know of that are worth playing.               I figured I'd give myself a programming challenge and write it. It had to be       for the Commodore 64, of course!              Initially, I wanted to make the game networked, multi-player. I looked into       how to use Contiki for this but once I realised it was too complex a task to       begin with, I decided to implement the game stand-alone first so that I could       see what might        actually be required to do it the other way.              It was a bigger challenge than I realised...              I wanted it to be fast and actually playable. The original C64 version was       neither, IMHO. I wanted a version that could challenge the PC version I have       for authenticity and desirability. It had to be standard rule compliant.        Also, the PC version I        have has the American place names which I really don't like so it had to have       the proper English ones. I think I've succeeded in all these goals.              If you enjoy the game, you should enjoy this version too.              I should mention that presently there is no CPU player. It wasn't a goal,       initially. I was going to write the server on the PC side only and have the       CPU player there. I feel that writing a decent CPU player on the C64 in       assembly may be a rather        difficult challenge. I have only about 7KB of memory left unless I switch out       the Kernal and do some tricky things. There are also some optimisations to be       done. It would possibly be enough (I think I know how to approach it) but I       will leave it for        another version. Help with this would be greatly appreciated.              I intend on writing the client/server version next and writing a Mega65       network client as well. I no longer intend on making a C64 network client. I       might be persuaded to do this but I think I would also prefer some help with       this as I'm very        unfamiliar with Contiki and how to build it with cc65/ca65.                     Daniel.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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