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   comp.sys.cbm      Discussion about Commodore micros      53,866 messages   

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   Message 52,328 of 53,866   
   Janne Johansson to All   
   New game, Monopoly for the Commodore 64   
   02 Jul 18 09:33:34   
   
   From: nospam.Janne.Johansson@f6.n221.z2.binkp.net   
      
   On 2018-07-01 21:39, Daniel England : All wrote:   
      
   > I should mention that presently there is no CPU player.  It wasn't a   
   > goal, initially.  I was going to write the server on the PC side only   
   > and have the CPU player there.  I feel that writing a decent CPU player   
   > on the C64 in assembly may be a rather   
   > difficult challenge.  I have only about 7KB of memory left unless I   
   > switch out the Kernal and do some tricky things.  There are also some   
   > optimisations to be done.  It would possibly be enough (I think I know   
   > how to approach it) but I will leave it for   
   > another version.  Help with this would be greatly appreciated.   
   >   
      
   This could be viewed as "the fun part" as seen from other persons   
   viewpoint. The hard part would be to figure out how much of the   
   internals a bot should be able to see or not, I seem to recall that was   
   one of the things the computer opponent in FreeCiv gets on "hard", it   
   automatically knows where your cities are, which of course helps it   
   become a much tougher opponent.   
      
   But good luck on the game in general, nice to hear about the effort to   
   reimplement the game once more.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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