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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,328 of 53,866    |
|    Janne Johansson to All    |
|    New game, Monopoly for the Commodore 64    |
|    02 Jul 18 09:33:34    |
      From: nospam.Janne.Johansson@f6.n221.z2.binkp.net              On 2018-07-01 21:39, Daniel England : All wrote:              > I should mention that presently there is no CPU player. It wasn't a       > goal, initially. I was going to write the server on the PC side only       > and have the CPU player there. I feel that writing a decent CPU player       > on the C64 in assembly may be a rather       > difficult challenge. I have only about 7KB of memory left unless I       > switch out the Kernal and do some tricky things. There are also some       > optimisations to be done. It would possibly be enough (I think I know       > how to approach it) but I will leave it for       > another version. Help with this would be greatly appreciated.       >              This could be viewed as "the fun part" as seen from other persons       viewpoint. The hard part would be to figure out how much of the       internals a bot should be able to see or not, I seem to recall that was       one of the things the computer opponent in FreeCiv gets on "hard", it       automatically knows where your cities are, which of course helps it       become a much tougher opponent.              But good luck on the game in general, nice to hear about the effort to       reimplement the game once more.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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