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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,331 of 53,866    |
|    Daniel England to Martin Brunner    |
|    Re: C64/128 Source on Github    |
|    03 Jul 18 03:41:21    |
      From: mewpokemon@hotmail.com              On Tuesday, 3 July 2018 20:20:17 UTC+10, Martin Brunner wrote:       > Since I saw some C64/128 games on github,       >       > e.g. Monopoly that was mentioned here or Neohabitat, I wonder how to use Gid       > with the C64 source. Are there some tools that convert this so programm       files or       > disk images for emulators on the PC?       > How would I use github with C128 Basic 7.0 code for example?              Martin,              My Monopoly game was written in ca65 assembly so you need to cross-compile it       (compile on a PC) from the source to get the executable. This is the same for       Neohabitat. In this case, the source files are simply text files.              As for BASIC, I guess it would depend on how you're writing it. Personally, I       would just upload the .prg files and state in a readme that they are BASIC.        There are tools that allow you to convert them into text if they are BASIC       programs.              On the other hand, you might feel more comfortable with uploading it as a text       file since that could be converted, too. Its really up to you.              You would get visual diffs for the files if they were text but not everyone       would have the right tools so you'd probably want to upload the .prg files too.                     Daniel.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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