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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,333 of 53,866    |
|    Daniel England to All    |
|    Re: New game, Monopoly for the Commodore    |
|    05 Jul 18 00:24:44    |
      From: mewpokemon@hotmail.com              Heyas!              Well... I've reached another milestone with the game.              The joystick input driver and interface changes I wanted are now in. I must       say that controlling the game with the joystick is a dream. Its just how the       game should be played! Playing full-screen on an Android tablet with the       joystick overlays is        awesome. Please give it a try! You'll be delighted.              Also, I have reworked eliminations such that they now work as I propose in my       deductions and use the trade interfaces. This was an important step. It       means that I am now 100% of the core rules implementation that I want.              So, now there are only a few relatively minor tasks left before I can move the       game into BETA state. I need to implement quit requests (additional rules,       not core), give a bit more feedback in certain cases and tidy up the button       order on the trade        selection dialog.              I have also forgotten to say that I'm interested in getting feedback from       anyone testing on the real machine, especially now with the interface       changes. What do you think of the input sensitivity? How does the       configuration fare on an actual joystick?        Also, what do you think of the sound (keeping in mind the limitations)? I       haven't heard it on real SIDs.              Thanks for your time!                     Daniel.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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