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   comp.sys.cbm      Discussion about Commodore micros      53,866 messages   

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   Message 52,333 of 53,866   
   Daniel England to All   
   Re: New game, Monopoly for the Commodore   
   05 Jul 18 00:24:44   
   
   From: mewpokemon@hotmail.com   
      
   Heyas!   
      
   Well...  I've reached another milestone with the game.   
      
   The joystick input driver and interface changes I wanted are now in.  I must   
   say that controlling the game with the joystick is a dream.  Its just how the   
   game should be played!  Playing full-screen on an Android tablet with the   
   joystick overlays is    
   awesome.  Please give it a try!  You'll be delighted.   
      
   Also, I have reworked eliminations such that they now work as I propose in my   
   deductions and use the trade interfaces.  This was an important step.  It   
   means that I am now 100% of the core rules implementation that I want.   
      
   So, now there are only a few relatively minor tasks left before I can move the   
   game into BETA state.  I need to implement quit requests (additional rules,   
   not core), give a bit more feedback in certain cases and tidy up the button   
   order on the trade    
   selection dialog.   
      
   I have also forgotten to say that I'm interested in getting feedback from   
   anyone testing on the real machine, especially now with the interface   
   changes.  What do you think of the input sensitivity?  How does the   
   configuration fare on an actual joystick?     
   Also, what do you think of the sound (keeping in mind the limitations)?  I   
   haven't heard it on real SIDs.   
      
   Thanks for your time!   
      
      
   Daniel.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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