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   comp.sys.cbm      Discussion about Commodore micros      53,866 messages   

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   Message 52,347 of 53,866   
   Daniel England to All   
   Re: New game, Monopoly for the Commodore   
   14 Jul 18 19:45:15   
   
   From: mewpokemon@hotmail.com   
      
   Heyas!   
      
   Another milestone has been reached.  Most of the CPU player functionality has   
   been implemented and you can now select how many CPU players you want in the   
   game.     
      
   The CPU can do everything except initiate/approve trades.  The game is quite   
   playable with the CPU players and they do try to win.  If you enable   
   DEBUG_CPU, the CPU player will blindly approve all incoming trades but you   
   will need to build that version    
   yourself.   
      
   I have also made extensive enhancements to the trade and elimination transfer   
   menus and selection dialog based on user feedback.   
      
   There have been many bug fixes and other improvements, as well.   
      
   There is only a few minor changes and testing required before I can move the   
   game into BETA status.  I am preparing the list of final changes for RELEASE   
   and it is not that long so far.   
      
   I'm really impressed with how fast the game runs, especially the CPU player   
   "thinking" time...  It doesn't get in the way of a good game.   
      
   Enjoy!   
      
      
   Daniel.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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