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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,347 of 53,866    |
|    Daniel England to All    |
|    Re: New game, Monopoly for the Commodore    |
|    14 Jul 18 19:45:15    |
      From: mewpokemon@hotmail.com              Heyas!              Another milestone has been reached. Most of the CPU player functionality has       been implemented and you can now select how many CPU players you want in the       game.               The CPU can do everything except initiate/approve trades. The game is quite       playable with the CPU players and they do try to win. If you enable       DEBUG_CPU, the CPU player will blindly approve all incoming trades but you       will need to build that version        yourself.              I have also made extensive enhancements to the trade and elimination transfer       menus and selection dialog based on user feedback.              There have been many bug fixes and other improvements, as well.              There is only a few minor changes and testing required before I can move the       game into BETA status. I am preparing the list of final changes for RELEASE       and it is not that long so far.              I'm really impressed with how fast the game runs, especially the CPU player       "thinking" time... It doesn't get in the way of a good game.              Enjoy!                     Daniel.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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