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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,352 of 53,866    |
|    Daniel England to All    |
|    Re: New game, Monopoly for the Commodore    |
|    20 Jul 18 18:51:40    |
      From: mewpokemon@hotmail.com              Heyas!              I didn't expect it to come so quickly but another milestone has been reached.              The CPU behaviours are all now finished (with some notes about possible       improvements) and all of the core functionality is now implemented.              I have been furiously testing, debugging and optimising as well and the game       seems to be quite stable now (all of the major functions seem to work       correctly in as many combinations as I've been able to come up with).              So, I'm happy to say that I have also moved the game into BETA status.              If you've been waiting for it to be stable to play, it certainly now seems to       be.              I'd love to hear from anyone playing it and about your experience.              Unfortunately, I am running quite short on memory and so a few items on my       TODO list won't make it for release but I'm hoping to get some more real       estate after another few rounds of optimisations.              I hope you will enjoy!                     Daniel.                     PS: If you're interested in doing some stress tests or trying to check off       items on the "need to test" list then you may want to enable DEBUG_HEAP,       DEBUG_GSTATE and DEBUG_ACTIONS and compile. Having those enabled will tell       you if anything goes awry.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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