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   comp.sys.cbm      Discussion about Commodore micros      53,866 messages   

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   Message 52,436 of 53,866   
   thea2ien@gmail.com to All   
   Re: C64 Wizardry: GPs "Formula" In New C   
   04 Sep 18 21:16:40   
   
   e3c8b308   
   On Saturday, July 30, 2011 at 8:04:12 AM UTC-4, WinstonSmith6079 wrote:   
   > I'm playing the C64 version of 'Wizardry: Proving Grounds of the Mad   
   > Overlord' and I need to know by what "formula" the game uses to   
   > determine how many Gold Pieces a brand new char starts with in the   
   > process of the char being created?   
   >   
   > Are there any stats, etc. that affect exactly how many GPS a char   
   > gets? If so what are they and how, specifically, do they effect that?   
   >   
   > If nothing else, maybe some coder could like break into the program   
   > and read the code and figure it out that way or something?   
   >   
   > Please help me with the answer! It's important!   
      
   There is/was a character editor, at least at one time. I had downloaded it off   
   of Qlink a long time ago. However I can't seem to locate it.   
   I am trying to write my own now.   
   And yes, I know this is an old post. Hopefully there still might be some folks   
   that would be interested in this once I am finished.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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