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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 52,436 of 53,866    |
|    thea2ien@gmail.com to All    |
|    Re: C64 Wizardry: GPs "Formula" In New C    |
|    04 Sep 18 21:16:40    |
      e3c8b308       On Saturday, July 30, 2011 at 8:04:12 AM UTC-4, WinstonSmith6079 wrote:       > I'm playing the C64 version of 'Wizardry: Proving Grounds of the Mad       > Overlord' and I need to know by what "formula" the game uses to       > determine how many Gold Pieces a brand new char starts with in the       > process of the char being created?       >       > Are there any stats, etc. that affect exactly how many GPS a char       > gets? If so what are they and how, specifically, do they effect that?       >       > If nothing else, maybe some coder could like break into the program       > and read the code and figure it out that way or something?       >       > Please help me with the answer! It's important!              There is/was a character editor, at least at one time. I had downloaded it off       of Qlink a long time ago. However I can't seem to locate it.       I am trying to write my own now.       And yes, I know this is an old post. Hopefully there still might be some folks       that would be interested in this once I am finished.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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