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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,868 messages    |
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|    Message 52,705 of 53,868    |
|    Rbernardo@iglou.Com to All    |
|    Next FCUG meeting - Sunday, July 21 (1/3    |
|    16 Jul 19 19:06:00    |
      From: nospam.Rbernardo@iglou.Com@f135.n153.z1.binkp.net              ilar fashion, which is also beyond the       | scope of this FAQ. See your mail program's documentation.              1.3 What we don't post              We do not post:               * non-binary items. Spam is deleted. Discussion is deleted. People       writing us about why no one discusses anything in this group get deleted.       Et cetera.        The exceptions are the FAQ, naturally, and moderator announcements.        So where should you post if you want to talk about Commodore 8-bits?       A good question. Refer to:               comp.emulators.cbm        comp.sys.cbm        alt.c64               All of these, in particular the first two, have active discussion.       Talk on them. We'd love to hear from another 8-bit fanatic.               * binary items not relevant to the 64. UUencoded JPEGs of your pet       wonderdog Snotbrain whizzing on Mrs. Eagleson's petunias get deleted. And so       on.               * 'warez'. Cracks, hacks, etc. are NOT allowed. The old argument       that 'it's 10 years ago, the copyright doesn't matter' is hogwash. Someone       still has the copyright, even if they're not enforcing it, and we don't want       to be on their lawyer's target list if they decide to enforce it suddenly.       (Want an example? Okay. Three words: Activision fifteen pack. Case closed.)       Freeware and shareware versions of products are exempt because they are       explicitly freely distributable, in contrast to ...               * restricted distribution products. This is a fancy way of referring       to 'stuff that shouldn't be publicly distributed', and includes things such       as registered versions of shareware or beta tests that are not intended for       the public. Moreover, if there's a restriction on the software's distribution,       it's probably heavily copyright-protected too ... see 'warez'.               * programs not intended for all audiences. For example, posting a       nudie slide show for the 64 here would not be appropriate, and it would       never be approved, even if it *were* in the public domain and freely       distributable. This is not comp.binaries.erotica.cbm. You may think this is       a silly thing to say, but there are some of these demos around.               * things that don't work. Garbled submissions don't work. Make sure       your uuencoded file didn't get truncated. Make sure your mailer didn't eat       characters or add new ones, because on our end it looks like hell. IF YOU MUST       MAIL US YOUR POST, PLEASE see the section on 'How to post by mail' to get       around this problem.        Most importantly, however, if it don't work, it don't post. If we       can't get it to run, odds are most people who read this group won't either.               * anything we decide not to post, at our discretion. Some people have       claimed we're ignoring their posts because we don't like them. Tough orange       peels.              1.4 What happens if you post something we don't post              Nothing.              Yes, nothing. You will get no response from us, ever.              In the past, the response was to notify you that we did not accept your post,       and to send you some appropriate reason why. In this day and age of rampant       spammage and people who blindly post insulting things instead of reading FAQs,       that is an insurmountable task. Therefore, if you do not get a response to your       post WITHIN A SUFFICIENT INTERVAL and/or your post never appears on the group,       we did not approve it.              If you have trouble with your newsreader, and want to know if your post       came through, please state you want confirmation in the message body. We will       confirm only in cases where we have a serious posting. If you post 'why aren't       my messages posting somebody please respond' you will get a resounding fat       load of nothing returned to you. However, if there's a possible submission       attached to your polite and understanding request, we would be happy to tell       you that it got there in one piece. Do not, though, assume that a lack of       response indicates bad connection and therefore multiple reposting, because       this will not endear yourself to the moderators and collect you many four-       letter words. Ask first before you send that 2.5MB file again.              If you do get a message back from us, we probably just need a small extra       thing from you, like a description. Please read the note and comply; upon       your doing so, you will be the proud parent of a new post.              The phrase 'WITHIN A SUFFICIENT INTERVAL' has been cap'ed for a reason. It       takes time to check through a submission, first to receive it, then to test       it and then for the final post (if any) to percolate through the fibrous       wire mishmash of Usenet. Please respect the fact it may take as long as a week       to finish this process -- we have lives of our own, and we do this out of       our free time. Therefore, not seeing your post immediately does in no way       imply open and extremely prejudical rejection.              1.5 What happens if you post something we post              We post it.              If appropriate, we will notify you (usually 'thanks!'), but in most cases       you will know your post has been approved when you see it in the group. It is       | good form to make sure your newsreader does in fact see this group. You       | might also subscribe to the mailing list echo.              If you want confirmation, say so. See above for conditions on that. Remember       that sending confirmation messages is not guaranteed.              1.6 c.b.c courtesy              | Good things to do that make things easy for the moderators (and also, I       | hasten to add, make things easier on the viewing audience):               * Use .sda or .sfx, or any other self-dearcing format. It's easy       for us because we don't have to crank up the dearcer. Lynx is especially bad       on this point, since there's so many versions, a lesson I have learned the       hard way with many people asking me why Ultimate Lynx doesn't understand       CWI's Lynx archives. (Answer: We use Lynx IV, and they're mutually       incompatible.) Failing that:               * Use a standard emulator disk or tape image (compressed would be       nice -- .zip okay, .gz even better!). With modern code, even zipped and       GZipped .d64s can be handled directly on a C64, and for those mods that       do quick testing on an emulator, we can drop the image right in. .d64 is       now so ubiquitous that it has supplanted most .arc and .lnx formats as the       preferred method of archiving floppies and files, despite its disadvantages.        Failing that:               * Use a standardized arc format. I like .lnx best, but can tolerate       .arc. I find .lzh slightly exotic and .rar even more opaque. If you post using       Fritz Fluegelwagen's RLE-LZW-Huffman-Lynx encoder, something three people on       the planet use, the chances of my hitting delete in the mailreader increase       exponentially.        The one standard arc format you should avoid, if at all possible, is       ZipCode (the 1! .. 2! .. files.) These cause some irritation on my part, mostly       because I have to deal with four files instead of one. There are some       circumstances where ZipCode is needed, but most of them involve copy-              [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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