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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 53,101 of 53,866    |
|    Daniel to Don Lowery    |
|    Re: Color maximite 2    |
|    10 Jul 20 08:50:00    |
      From: nospam.Daniel@f1.n770.z3213.fidonet.org              -=> Don Lowery wrote to Daniel <=-               Da> DL> Saw it as soon as it came out. Impressive that it was running        Da> DL> everything in interpreted BASIC...with the games he was running going        Da> DL> as fast/faster than their DOS versions.        Da> Indeed. Makes me wonder how those games would run written in assembly.               DL> As fast as they were running in Interpreted BASIC...I would expect they        DL> would be way too fast to play. Look fantastic...but ASM would probably        DL> make them unplayable.              Wouldn't it be possible to write a game in such a way that the game and engine       can load quickly but throttle the gameplay?               Da> It would be a fun platform to learn basic and write some tight modern        Da> software.               DL> I agree. Just had a thought that if someone got one of these...got some        DL> of the old BBS's written in BASIC & set it up for this box. For that        DL> matter...you could get Ahl's books online as PDF's. Setup stuff like        DL> this on the system.              That would be hella tight.              I'd like to design an all-in-one with the color maximite 2 inside and mimic the       old c64. Have it 3d printed.              Daniel Traechin              ... Visit me at gopher://gcpp.world              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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