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|    comp.sys.cbm    |    Discussion about Commodore micros    |    53,866 messages    |
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|    Message 53,102 of 53,866    |
|    Don Lowery to All    |
|    Re: Color maximite 2    |
|    10 Jul 20 14:45:21    |
      From: nospam.Don.Lowery@f1000.n340.z1.binkp.net               Da> DL> As fast as they were running in Interpreted BASIC...I would expect th        Da> DL> would be way too fast to play. Look fantastic...but ASM would probabl        Da> DL> make them unplayable.        Da> Wouldn't it be possible to write a game in such a way that the game and        Da> engine can load quickly but throttle the gameplay?              Expect it would be the same thing with some old DOS games running in DOSBox.       There would be a way...especially since GOG.com has seemed to do it for all       the old ones I have bought which run on DOSBox.               Da> DL> of the old BBS's written in BASIC & set it up for this box. For that        Da> DL> matter...you could get Ahl's books online as PDF's. Setup stuff like        Da> DL> this on the system.        Da> That would be hella tight.              For that matter...how about some of those old Apple ][ games written in basic?               Da> I'd like to design an all-in-one with the color maximite 2 inside and        Da> mimic the old c64. Have it 3d printed.              Can't remember what he said the guts of the box was...but it shouldn't be too       hard to get yourself built close to it with a killer 3D printed case!              ACME BBS-Member of fsxNet/WWIVNet/SciNet/AmigaNet/VKRadio/FidoNet/MicroNet.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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