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|    comp.sys.tandy    |    Life is dandy cuz you're gettin a Tandy!    |    5,684 messages    |
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|    Message 3,840 of 5,684    |
|    Michael J. Mahon to larry@portcommodore.com    |
|    Re: Crosspost: Did the cpu influence the    |
|    30 Dec 05 13:49:51    |
      XPost: comp.sys.sinclair, comp.sys.atari.8bit, comp.sys.apple2       XPost: comp.sys.cbm       From: mjmahon@aol.com              larry@portcommodore.com wrote:       > Reading some of the computer history books gives some insight into       > that. It depended on the compnay, graphics chips back then were pretty       > primitive either TTL logic or if there was sone hotshot designer in the       > compnay maybe a chip. Though it took a hundred thousand (or more) to       > design a custom chip.       >       > Commodore had the in-house guys from MOS to do the work and developed       > thier own chips, Atari had also lots of arcade machine experiece to get       > their job done. Apple had color, but conparitively the Apple ][       > actually had a pretty primitive color system (it didn't greatly improve       > until the 80 column board)              As Linards points out, the Apple ][ had color long before the       Commodore computers. And it was able to do so without using any       more memory than for a monochrome display. It's color is all       NTSC "artifact" color--an extremely clever design in 1977,       inspired by video games.              The Apple ][ video generator is a very simple LSTTL design, using       a 14MHz shift register chip to generate the video signal.              -michael              Music synthesis for 8-bit Apple II's!       Home page: http://members.aol.com/MJMahon/              "The wastebasket is our most important design       tool--and it is seriously underused."              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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