From: usenet@tim-mann.org   
      
   You might notice that the first list you posted is a subset of the   
   second one, and that the source code for xtrs is freely available. I   
   think there is some connection between those two facts. :-)   
      
   On 3 Mar 2006 02:48:57 -0800, "vad" wrote:   
   > Okay, all future, would-be emulator authors, here you have the   
   > shoulders of some giants to stand on when emulating popular and obscure   
   > high resolution add-on cards. There are other emulators, but here are   
   > two listings:   
   >   
   > Wade Fincher's WinTRS-80 (wintrs80) emulates these hi-res boards:   
   > High res adapter emulation of Radio Shack Model 3 & 4 Boards   
   > High res adapter emulation of Micrographics Model 4 Board   
   > High res adpater emulation of Model 1 HRG1B RB-Elektronik Board   
   >   
   > Tim Mann's xtrs July & June 2000 changelogs, re: high resolution   
   > supports:   
   > Radio Shack for Model III (640x240)   
   > Radio Shack for Model 4/4P   
   > Micro Labs Grafyx Solution Model III   
   > Micro Labs Grafyx Solution Model 4/4P   
   > (The Micro Labs Model III vs. 4/4P boards a "very different" than each   
   > other.)   
   > HRG1B from RB-Elektronik (384x192)   
   >   
   > Notes from Tim Mann's xtrs README:   
   > "In Model I mode, the HRG1B graphics card is emulated. In Model III   
   > and 4/4P mode, you can select whether the Radio Shack graphics card or   
   > Micro Labs Grafyx Solution is emulated."   
   >   
   > Notes from the Tim's changelog show some interesting facts:   
   > 4.3 -- Fri Jul 21 20:44:48 PDT 2000 Tim Mann   
   > * Added emulation of the Radio Shack graphics card for Model III.   
   > This is just like the Model 4 card, except that there is no overlay   
   > mode, there are no scrolling registers, and the graphics are always   
   > 640x240 (never 512x192). Changed default graphics card from   
   > -microlabs to -nomicrolabs. Changed the -resize flag to be meaningful   
   > in Model III mode, and changed the default to be off for Model III   
   > mode, but still on for Model 4/4P mode.   
   >   
   > * Added emulation of the Micro Labs graphics card for Model III. This   
   > is quite different from the Model 4 card. I deduced how it works by   
   > looking at what the software for it was trying to do, so there could   
   > be bugs in the emulation.   
   >   
   > 4.2 -- Sat Jun 24 01:05:13 PDT 2000 Tim Mann   
   > * Emulation of the Model I HRG1B 384*192 graphics card, sold in   
   > Germany for Model I and Video Genie by RB-Elektronik. Contributed by   
   > Ulrich Mueller.   
   >   
   > 4.0 -- Sat Apr 1 20:52:53 PST 2000 Tim Mann   
   > * Fixed obscure bugs in the Model 4 hi-res graphics card emulation.   
   >   
   > 2.3 -- Sun Oct 11 01:05:17 PDT 1998 Tim Mann   
   > * Added emulation of the Radio Shack hi-res graphics card, including   
   > undocumented ports. This card is similar to the Micro Labs card but   
   > not identical.   
   >   
   > 2.1 -- Sat Sep 26 14:06:49 PDT 1998 Tim Mann   
   > * Added emulation of the Micro Labs Grafyx Solution Model 4 hi-res   
   > graphics card. Thanks to Mark McDougall for typing up a summary of the   
   > documentation for me! I checked the behavior on doubtful points   
   > against Matthew Reed's emulator -- thanks to Matthew for pioneering   
   > here.   
   >   
   > --   
   > and regarding accurate screen shots, these are interesting tid-bits:   
   >   
   > 2.7 -- Sat Oct 24 16:21:17 PDT 1998 Tim Mann   
   > * Implemented the alternate characters for Model III/4, corrected all   
   > the   
   > character generator fonts and added several options. Decommissioned   
   > the   
   > .bdf fonts; they are inaccurate and (for unknown reasons) they don't   
   > work   
   > with the font scaler in XFree86. Decommissioned the -trsfont feature;   
   > now graphics blocks are always generated at runtime, not taken from the   
   > font. Thanks to Todd Cromwell III for supplying real Model III   
   > character   
   > generator ROM data obtained using a ROM reader.   
   >   
   > 1.0.tpm1 to 1.7 -- Tim Mann pre-Dec 1997   
   > * More accurate character bitmaps are now used, contributed by Al   
   > Petrofsky. The Model I bitmaps are still not the real ones, which   
   > used a 5x7 matrix, not 7x8.   
   >   
      
      
   --   
   Tim Mann usenet@tim-mann.org http://tim-mann.org/   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
|