Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.sys.tandy    |    Life is dandy cuz you're gettin a Tandy!    |    5,684 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 5,680 of 5,684    |
|    John Ames to Atreyu    |
|    Re: Anyone left?    |
|    17 Jul 25 08:19:32    |
      From: commodorejohn@gmail.com              On Thu, 17 Jul 2025 09:05:59       NOSPAM.sysop@darkrealms.ca (Atreyu) wrote:              > What about the rare 640x200x16 mode? I think only Deskmate uses that       > one?              There were a few games that used it, some of them basically doubling up       the pixels as an ordered-dither approximation of VGA/MCGA 320x200x256       mode (there are, IIRC, 136 unique combinations of 16-color pixel pairs,       not accounting for order, so it's reasonable enough if you squint just       right.)              I do have an RL and can try it, but I'm targeting the more common mode       first. Shouldn't be difficult to modify once I have it functional. (You       could actually do a simpler, more performant version if you *did* treat       it as functionally 320x200, since your "pixels" would be whole bytes,       but I'm not gonna bother with that.)              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca