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|  Message 265  |
|  Kurt Weiske to nkeck72  |
|  Re: Kirt Weiske  |
|  06 Apr 19 09:13:00  |
 TZUTC: -0700 MSGID: 337.doom@1:218/700 210e0b3e REPLY: 1:342/201 34982d7f PID: Synchronet 3.17c-Win32 Mar 1 2019 MSC TID: SBBSecho 3.06-Win32 r3.105 Mar 1 2019 MSC 1800 -=> nkeck72 wrote to All <=- nk> Speaking of IPX, I recently attempted to run a LAN game of doom using a nk> few DOS PCs. When I run IPXSETUP.EXE on the host machine, it simply nk> begins listening for a game. Do I need to know the IPX address of the nk> hosting machine, or just the port? Is the game just supposed to find nk> the host automatically? Oh, dear - I haven't run an IPX game since 1993 or so! I thought as long as everyone was on the same IPX network number that it'd find the game via multicast. ... Take away the important parts --- MultiMail/XT v0.51 * Origin: http://realitycheckbbs.org | tomorrow's retro tech (1:218/700) SEEN-BY: 15/0 2 19/36 34/999 57/0 90/1 104/57 116/18 120/331 123/140 SEEN-BY: 123/1970 135/376 153/250 7715 218/700 220/60 222/2 226/17 SEEN-BY: 229/107 354 426 728 1014 230/150 152 240/5832 249/206 317 SEEN-BY: 249/400 250/1 3 261/38 100 266/512 267/155 800 275/100 282/1031 SEEN-BY: 282/1056 291/1 111 317/2 3 320/119 219 322/757 340/400 342/13 SEEN-BY: 342/200 393/68 396/45 633/280 640/1384 712/848 770/0 1 10 SEEN-BY: 770/100 340 772/0 1 500 801/189 3634/12 3828/7 5020/932 1042 PATH: 218/700 261/38 712/848 770/1 393/68 229/426 |
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