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 Message 296 
 Ray Sbaitso to John Hiemenz 
 Re: The Long Dark 
 10 Apr 20 12:27:49 
 
PID: ZeusBBS 1.5 3f2
MSGID: 1:19/38 E90BCDA4
REPLY: 219.fidodoom@1:154/40 22ef6c33
TID: CrashMail 1.30/b 2000
Now that you mention it I seem to recall reading that some of the old Infocom
games were running as BBS doors.  I didn't realize you could save your progress
 in them though.  That's great to know.  I was talking about how my gaming
tastes have changed over the years and the ability to save whenever I need to
is far more important than it used to be.  I like things I can just pick up and
 play with the amount of time I have, instead of having to worry about if I
have enough time to make it to the end of a level.  I guess that's what happens
 when you become an adult and have to be responsible.  What was I thinking?!!? 
 ;)

Talking back to games is at least half the fun of playing them.  Some of the
best times I've had gaming are based on my running narration as I play the
game.  Depending on the game and what's happened I've had to pause to give
myself time to quit laughing or wipe the tears out of my eyes.

If you do try paying HHGTG again, remember that "Punch Prosser" is an option.
:)

There was a point during The Long Dark where I was in real danger of freezing
to death and did not have time to stop to drop things after finding a wolf
killed deer.  I managed to "motivate" the character to make it to a cave
without an ankle sprain.  I like to think that my encouragment was the
difference in that little adventure.  :)

What games are you working on now?  Anything new?

Any word about when the next level will be released?  Are you on the mailing
list?



 On Sunday April 05, 2020, John Hiemenz said to Ray Sbaitso...

 JH>   Re: Re: The Long Dark
 JH>   By: Ray Sbaitso to John Hiemenz on Sat Apr 04 2020 12:45 pm

 JH> If I recall, I never finished that one.  When this type of game was
 JH> new, I would sit for hours playing games where I would tediously map on
 JH> paper and maintain notes.  Because of the great amount of time this
 JH> consumed, I didn't get to play many of those until later, when computer
 JH> games were starting to incorporate these features, and I grew impatient
 JH> having to do those things myself and they would lose my interest.

 JH> I do have a version of THGTTG running on my BBS using DOSemu, but I
 JH> haven't spent much time with it other than making sure it would run as
 JH> a 'door'.  I may have to go back and look at it again, since it can
 JH> save progress.

 JH> Thinking back to The Long Dark, I find myself talking back to the game
 JH> a lot.. when I pick up a feather and my character complains they don't
 JH> think they can carry much more.  I don't think I've every carried so
 JH> much that it resulted in anything other than moving at a snails pace.

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