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|  Message 296  |
|  Ray Sbaitso to John Hiemenz  |
|  Re: The Long Dark  |
|  10 Apr 20 12:27:49  |
 PID: ZeusBBS 1.5 3f2 MSGID: 1:19/38 E90BCDA4 REPLY: 219.fidodoom@1:154/40 22ef6c33 TID: CrashMail 1.30/b 2000 Now that you mention it I seem to recall reading that some of the old Infocom games were running as BBS doors. I didn't realize you could save your progress in them though. That's great to know. I was talking about how my gaming tastes have changed over the years and the ability to save whenever I need to is far more important than it used to be. I like things I can just pick up and play with the amount of time I have, instead of having to worry about if I have enough time to make it to the end of a level. I guess that's what happens when you become an adult and have to be responsible. What was I thinking?!!? ;) Talking back to games is at least half the fun of playing them. Some of the best times I've had gaming are based on my running narration as I play the game. Depending on the game and what's happened I've had to pause to give myself time to quit laughing or wipe the tears out of my eyes. If you do try paying HHGTG again, remember that "Punch Prosser" is an option. :) There was a point during The Long Dark where I was in real danger of freezing to death and did not have time to stop to drop things after finding a wolf killed deer. I managed to "motivate" the character to make it to a cave without an ankle sprain. I like to think that my encouragment was the difference in that little adventure. :) What games are you working on now? Anything new? Any word about when the next level will be released? Are you on the mailing list? On Sunday April 05, 2020, John Hiemenz said to Ray Sbaitso... JH> Re: Re: The Long Dark JH> By: Ray Sbaitso to John Hiemenz on Sat Apr 04 2020 12:45 pm JH> If I recall, I never finished that one. When this type of game was JH> new, I would sit for hours playing games where I would tediously map on JH> paper and maintain notes. Because of the great amount of time this JH> consumed, I didn't get to play many of those until later, when computer JH> games were starting to incorporate these features, and I grew impatient JH> having to do those things myself and they would lose my interest. JH> I do have a version of THGTTG running on my BBS using DOSemu, but I JH> haven't spent much time with it other than making sure it would run as JH> a 'door'. I may have to go back and look at it again, since it can JH> save progress. JH> Thinking back to The Long Dark, I find myself talking back to the game JH> a lot.. when I pick up a feather and my character complains they don't JH> think they can carry much more. I don't think I've every carried so JH> much that it resulted in anything other than moving at a snails pace. --- Zeus BBS 1.5 * Origin: CIA AMIGA BBS - ciaamigabbs.dynu.net:6400 (1:19/38.0) SEEN-BY: 1/123 14/5 15/0 2 19/25 36 38 34/999 90/1 104/115 106/201 SEEN-BY: 106/987 114/224 702 705 706 116/18 120/331 123/140 124/5014 SEEN-BY: 124/5016 128/2 73 187 253 130/803 153/7715 218/700 222/2 SEEN-BY: 226/30 227/114 229/101 426 1014 230/150 152 240/5832 249/206 SEEN-BY: 249/307 317 400 250/1 261/38 100 266/512 267/155 275/100 SEEN-BY: 282/1031 1056 291/100 111 298/25 305/1 3 310/2 312/2 317/3 SEEN-BY: 320/119 219 322/757 340/400 342/13 200 387/25 27 396/45 640/1321 SEEN-BY: 712/848 801/189 2320/105 3005/1 3634/12 5020/1042 PATH: 19/38 396/45 261/38 15/0 317/3 229/426 |
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