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 Message 302 
 John Hiemenz to Ray Sbaitso 
 Re: The Long Dark 
 13 Jun 20 11:21:00 
 
TZUTC: -0500
MSGID: 226.fidodoom@1:154/40 234a342c
REPLY: 1:19/38 EDD55591
PID: Synchronet 3.18a-Linux  May  6 2020 GCC 
TID: SBBSecho 3.11-Linux r3.172 May  6 2020 GCC 9.3.0
CHRS: ASCII 1
-=> Ray Sbaitso wrote to John Hiemenz <=-

 RS>> I've started playing Breathedge.  It's an interesting game.  Have you
 RS>> heard of it?

 JH> I have not. I briefly looked it up but was convinced to start playing
 JH> DayZ by/with some gaming friends I'd been playing Sniper Elite 4 with.
 JH> In my opinion, survival in DayZ makes survival in The Long Dark look
 JH> pretty easy.

 RS> I listen to Jason Scott's podcast and I'm pretty sure he has talked
 RS> about DayZ on that.  It sounds pretty intense.  I haven't done any
 RS> multiplayer online gaming in years.  He mentioned that it could be
 RS> fairly buggy.  Is it still under development?

It is under development, sort of. Not a lot of 'new' things I've seen, though
in the last month I have seen new updates fixing bugs.  There are also a lot of
community mods for it, and it is usually those mods that highlight the game's
quirks and bugs.  If you play on the 'vanilla' server, it's not very buggy. If
your character spawns in the woods and it's raining, or in an area infested
with the 'infected' ( zombies by any other name ... ), well... then your
character is likely to die very quickly.  I do have one character that I play
on a vailla server and finally spawned in an area without rain and some fruit
trees, so a 'hack' I learned it to navigate the fruit trees, removing any
rotten fruit and eating the good fruit.  Without any fruit on the ground, new
fruit will spawn.  Then, if it is dark and cold, or starts to rain, I tend to
hide in a building and leave the server for a few hours until the nighttime
cycle has passed.  That has kept me alive long enough where I finally found an
axe and a knife, so now I can stay around at night, build a fire.  Usually in
the middle of the floor of an old building...

 RS> It's good to have a group of people you know to game with, there can be
 RS> so much hostility out there if you just have to wander into a random
 RS> server or game that it takes all the fun out of it.

This is the main reason I avoided multi player games for so long unless I was
playing with friends.  Our group tries not to be like this, though we also try
to retaliate against those that do.  So far the score is 1-1 in that arena and
we've been left alone since.

 RS> I was always interested in more multiplayer co-op, but there just isn't
 RS> much of that out there.  I guess it's difficult to find a way to put
 RS> something like that together that would draw a big enough player base
 RS> to make it worthwhile.

Sniper Elite 4 does have that, and thats where I met the online gaming friends.
 You can do cooerative maps with one other player, or survival against the
enemy with up to 4 teammeates on the same side.  The game difficulty level will
dictate if there is 'friendly fire' or not, but there is also an option to
vote-kick a player if they are being unruly and won't leave when asked.

 RS> I remember Leo Laporte talking about Minecraft once and him saying how
 RS> unreal it would have sounded if Notch had gone to EA to try to pitch
 RS> the game.  "It's going to be all pixelated and it's going to sell a
 RS> million copies."  You just hear the EA rep yelling "SECURITY!!!"

Ah.. Minecraft is another game I used to love playing.  I love the creative
ability the game offers, though my biggest issue is I'm not freelance creative.
 I can follow plans and instructions though, and have built some castles with
moats and towers, but only if someone else has designed them.  If I build from
my own plans, things tend to look like big pixelated squares.

Be well.  Cheers.

John
... I don't trust trees, they just seem a bit shady.
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