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|  Message 303  |
|  Ray Sbaitso to John Hiemenz  |
|  Re: The Long Dark  |
|  21 Jun 20 14:04:37  |
 PID: ZeusBBS 1.5 3f2 MSGID: 1:19/38 EEFBF076 REPLY: 226.fidodoom@1:154/40 234a342c TID: CrashMail 1.30/b 2000 On Saturday June 13, 2020, John Hiemenz said to Ray Sbaitso... JH> It is under development, sort of. Not a lot of 'new' things I've seen, JH> though in the last month I have seen new updates fixing bugs. There JH> are also a lot of community mods for it, and it is usually those mods JH> that highlight the game's quirks and bugs. If you play on the JH> 'vanilla' server, it's not very buggy. If your character spawns in the JH> woods and it's raining, or in an area infested with the 'infected' ( JH> zombies by any other name ... ), well... then your character is likely JH> to die very quickly. I do have one character that I play on a vailla JH> server and finally spawned in an area without rain and some fruit JH> trees, so a 'hack' I learned it to navigate the fruit trees, removing JH> any rotten fruit and eating the good fruit. Without any fruit on the JH> ground, new fruit will spawn. Then, if it is dark and cold, or starts JH> to rain, I tend to hide in a building and leave the server for a few JH> hours until the nighttime cycle has passed. That has kept me alive JH> long enough where I finally found an axe and a knife, so now I can stay JH> around at night, build a fire. Usually in the middle of the floor of JH> an old building... How long have you been able to stay alive using this method? What is the average survival time on that type of server, any idea? JH> Ah.. Minecraft is another game I used to love playing. I love the JH> creative ability the game offers, though my biggest issue is I'm not JH> freelance creative. JH> I can follow plans and instructions though, and have built some JH> castles with moats and towers, but only if someone else has designed JH> them. If I build from my own plans, things tend to look like big JH> pixelated squares. I have trouble being creative in games where you're supposed to be creative, but in games where that isn't the point I have all kinds of ideas. Years ago I played NASCAR Heat for a while it had a drafting feature that I had not seen before. I wanted to get a track editor and instead of building a racetrack build an extremely long, multi-lane dragstrip with pits located about halfway to the finish line. The entire race would be about having to keep the draft and working traffic in the draft, etc. With the pits properly spaced the computerized cars would have have to stop at the same time so there would be no worries about getting left behind. I never took the time to go past some rough design work, but I always wondered if I could have gotten it work and if it would have been any fun. --- Zeus BBS 1.5 * Origin: CIA AMIGA BBS - ciaamigabbs.dynu.net:6400 (1:19/38.0) SEEN-BY: 1/123 14/5 15/0 2 19/25 33 36 38 90/1 104/115 106/201 633 SEEN-BY: 106/987 114/224 702 705 706 116/18 120/331 340 601 123/131 SEEN-BY: 123/140 124/5014 5016 128/2 73 187 253 130/803 153/7715 218/700 SEEN-BY: 222/2 226/30 227/114 702 229/101 424 426 664 1014 230/150 SEEN-BY: 230/152 240/5832 249/206 307 317 400 250/1 261/38 100 266/512 SEEN-BY: 267/155 275/100 282/1031 1056 291/100 111 298/25 305/1 3 SEEN-BY: 310/2 312/2 317/3 320/119 219 322/757 340/400 341/66 342/200 SEEN-BY: 387/25 27 396/45 640/1321 712/848 801/189 2320/105 3005/1 SEEN-BY: 3634/12 5020/1042 PATH: 19/38 396/45 261/38 15/0 317/3 229/426 |
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