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 Message 303 
 Ray Sbaitso to John Hiemenz 
 Re: The Long Dark 
 21 Jun 20 14:04:37 
 
PID: ZeusBBS 1.5 3f2
MSGID: 1:19/38 EEFBF076
REPLY: 226.fidodoom@1:154/40 234a342c
TID: CrashMail 1.30/b 2000
 On Saturday June 13, 2020, John Hiemenz said to Ray Sbaitso...

 JH> It is under development, sort of. Not a lot of 'new' things I've seen,
 JH> though in the last month I have seen new updates fixing bugs.  There
 JH> are also a lot of community mods for it, and it is usually those mods
 JH> that highlight the game's quirks and bugs.  If you play on the
 JH> 'vanilla' server, it's not very buggy. If your character spawns in the
 JH> woods and it's raining, or in an area infested with the 'infected' (
 JH> zombies by any other name ... ), well... then your character is likely
 JH> to die very quickly.  I do have one character that I play on a vailla
 JH> server and finally spawned in an area without rain and some fruit
 JH> trees, so a 'hack' I learned it to navigate the fruit trees, removing
 JH> any rotten fruit and eating the good fruit.  Without any fruit on the
 JH> ground, new fruit will spawn.  Then, if it is dark and cold, or starts
 JH> to rain, I tend to hide in a building and leave the server for a few
 JH> hours until the nighttime cycle has passed.  That has kept me alive
 JH> long enough where I finally found an axe and a knife, so now I can stay
 JH> around at night, build a fire.  Usually in the middle of the floor of
 JH> an old building...

How long have you been able to stay alive using this method?  What is the
average survival time on that type of server, any idea?

 JH> Ah.. Minecraft is another game I used to love playing.  I love the
 JH> creative ability the game offers, though my biggest issue is I'm not
 JH> freelance creative.
 JH>  I can follow plans and instructions though, and have built some
 JH> castles with moats and towers, but only if someone else has designed
 JH> them.  If I build from my own plans, things tend to look like big
 JH> pixelated squares.

I have trouble being creative in games where you're supposed to be creative,
but in games where that isn't the point I have all kinds of ideas.  Years ago I
 played NASCAR Heat for a while it had a drafting feature that I had not seen
before.  I wanted to get a track editor and instead of building a racetrack
build an extremely long, multi-lane dragstrip with pits located about halfway
to the finish line.  The entire race would be about having to keep the draft
and working traffic in the draft, etc.  With the pits properly spaced the
computerized cars would have have to stop at the same time so there would be no
 worries about getting left behind.

I never took the time to go past some rough design work, but I always wondered
if I could have gotten it work and if it would have been any fun.

--- Zeus BBS 1.5
 * Origin: CIA AMIGA BBS - ciaamigabbs.dynu.net:6400 (1:19/38.0)
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