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|  Message 410  |
|  Richard Falken to Kurt Weiske  |
|  DOOM 3 mod for DOOM 2  |
|  17 Oct 24 06:18:02  |
 TZUTC: -0500 MSGID: 323.fido_doom@1:135/115 2b7629ad REPLY: 484.doom@1:218/1 2b72a047 PID: Synchronet 3.20a-Linux master/eb6034666 Aug 10 202 GCC 11.2.0 TID: SBBSecho 3.20-Linux master/eb6034666 Aug 10 2024 04:32 GCC 11.2.0 BBSID: PALANTIR CHRS: UTF-8 4 NOTE: FSEditor.js v1.105 Re: DOOM 3 mod for DOOM 2 By: Kurt Weiske to All on Mon Oct 14 2024 11:43 am > After 11 years, Doom 2 got a Doom 3 Mod, featuring 2 whole chapters, 36 > new tracks and 20+ hours of gameplay > > https://www.dsogaming.com/mods/after-11-years-doom-2-got-a-doom-3-mod-featur > ing-2-whole-chapters-36-new-tracks-and-20-hours-of-gameplay/?utm_source=pock > et_shared > Now, that was clickbaity. I thought it would be a demake of Doom III on the ID1 engine, but it turns out it isn't the case "This has nothing in common with id Software’s Doom 3 game" -- gopher://gopher.richardfalken.com/1/richardfalken --- SBBSecho 3.20-Linux * Origin: Palantir * palantirbbs.ddns.net * Pensacola, FL * (1:135/115) SEEN-BY: 1/120 18/0 90/1 104/119 105/81 106/201 116/116 120/616 123/0 SEEN-BY: 123/10 25 180 200 755 3001 135/0 115 205 366 382 384 385 SEEN-BY: 135/388 390 153/757 7715 154/10 30 50 700 218/700 840 220/70 SEEN-BY: 220/90 221/1 6 360 222/2 226/17 18 30 44 50 227/114 229/110 SEEN-BY: 229/114 206 310 317 400 426 428 470 550 664 700 240/1120 SEEN-BY: 250/1 266/512 267/800 275/1000 282/1038 291/111 301/1 320/219 SEEN-BY: 322/757 335/364 341/66 342/200 396/45 460/58 633/267 280 SEEN-BY: 633/281 412 418 2744 712/848 1321 770/1 100 340 772/220 230 SEEN-BY: 2320/105 3634/0 12 27 56 57 58 59 119 5020/400 5075/35 PATH: 135/115 3634/12 154/10 221/6 218/840 770/1 633/280 229/426 |
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