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|  Message 412  |
|  Ken Nischan to Richard Falken  |
|  DOOM 3 mod for DOOM 2  |
|  26 Oct 24 07:59:26  |
 TZUTC: -0400 MSGID: 127.fidodoom@1:275/89 2b82101d REPLY: 323.fido_doom@1:135/115 2b7629ad PID: Synchronet 3.20a-Win32 master/b68b7f600 Aug 15 202 MSC 1916 TID: SBBSecho 3.20-Win32 master/b68b7f600 Aug 15 2024 09:52 MSC 1916 BBSID: DMINE CHRS: ASCII 1 NOTE: WWIVEDIT Re: DOOM 3 mod for DOOM 2 By: Richard Falken to Kurt Weiske on Thu Oct 17 2024 06:18 am > Now, that was clickbaity. I thought it would be a demake of Doom III on the > > "This has nothing in common with id Software's Doom 3 game" Yea, with there being an actual Doom 3 they should have been more specific, but personally I didn't mind. Loads of new content for the D2 engine is perfectly fine by me! That means for once when we have LAN parties, we'll all have no idea of what the level layouts are so there won't be so many people running loops getting all the good stuff hehe --- SBBSecho 3.20-Win32 * Origin: Diamond Mine Online BBS - bbs.dmine.net:24 (1:275/89) SEEN-BY: 1/120 18/0 90/1 104/119 105/81 106/201 116/116 120/616 123/0 SEEN-BY: 123/10 25 180 200 755 3001 128/187 135/115 153/757 7715 154/10 SEEN-BY: 154/30 50 700 218/700 840 220/70 90 221/1 6 360 222/2 226/17 SEEN-BY: 226/18 30 44 50 227/114 229/110 114 206 310 317 400 426 428 SEEN-BY: 229/470 550 664 700 240/1120 250/1 266/512 267/800 275/89 SEEN-BY: 275/1000 282/1038 291/111 301/1 320/219 322/757 335/364 341/66 SEEN-BY: 342/200 396/45 460/58 633/280 712/848 1321 770/1 100 340 SEEN-BY: 772/220 230 2320/105 3634/0 12 27 56 57 58 59 119 5020/400 SEEN-BY: 5075/35 PATH: 275/89 1000 3634/12 154/10 221/6 218/840 770/1 712/848 229/426 |
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