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|  Message 414  |
|  Mortar M. to Ken Nischan  |
|  DOOM 3 mod for DOOM 2  |
|  21 Nov 24 00:34:02  |
 TZUTC: -0600 MSGID: 490.fido_doom@1:124/5016 2ba40c44 REPLY: 127.fidodoom@1:275/89 2b82101d PID: Synchronet 3.20a-Linux master/31ae05c16 Nov 12 202 GCC 11.4.0 TID: SBBSecho 3.23-Linux master/51c917d04 Nov 19 2024 15:20 GCC 11.4.0 BBSID: EOTLBBS CHRS: ASCII 1 NOTE: FSEditor.js v1.105 Re: DOOM 3 mod for DOOM 2 By: Ken Nischan to Richard Falken on Sat Oct 26 2024 07:59:26 > That means for once when we have LAN parties, we'll all have no idea of what > the level layouts are so there won't be so many people running loops getting > all the good stuff hehe Not necessarily. I would play the level(s) multiple times before joining a party. --- SBBSecho 3.23-Linux * Origin: End Of The Line BBS - endofthelinebbs.com (1:124/5016) SEEN-BY: 10/0 1 102/401 103/1 705 105/81 106/201 124/5016 128/187 SEEN-BY: 153/7715 214/22 218/0 1 215 601 700 720 810 840 850 860 870 SEEN-BY: 218/880 930 226/30 227/114 229/110 114 206 317 400 426 428 SEEN-BY: 229/470 550 664 700 266/512 282/1038 291/111 301/1 320/219 SEEN-BY: 322/757 342/200 396/45 460/58 633/280 712/848 902/26 5020/400 SEEN-BY: 5075/35 PATH: 124/5016 218/700 229/426 |
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