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 Message 417 
 Grant Weasner to Borax Man 
 Re: my_house dsda-doom 
 14 Apr 25 21:59:35 
 
TZUTC: -0700
MSGID: 31.fidonet_doom@1:138/397 2c631dd6
REPLY: 3:770/100 10b31855
PID: Synchronet 3.20a-Linux master/57c2367a5 Sep 18 202 GCC 10.2.1
TID: SBBSecho 3.20-Linux master/57c2367a5 Sep 18 2024 22:26 GCC 10.2.1
COLS: 132
BBSID: LUNAROUT
CHRS: ASCII 1
NOTE: FSEditor.js v1.105
  Re: Re: my_house dsda-doom
  By: Borax Man to Grant Weasner on Mon Apr 14 2025 00:45:01

 >  GW> Anyone out here/there playing my_house version of doom using linux and
dsda-doom?
 >
 >  GW> I've got the initial screen of my_house to load but the game crashes
before it starts.
 >  GW> --- SBBSecho 3.20-Linux
 >  GW>  * Origin: Lunar Outpost - lunarout.synchro.net (1:138/397)
 >
 >
 > I've played it.  I believe it required gzdoom, as it used special engine
features that only zdoom/gzdoom support.

Thanks Borax Man.

gzdoom has been giving me pain to try and get working on my raspberry pi. I
was hoping for a different answer just because maybe I would have an easier
time to get it to work.

At least now I know... if I want to play it I'll have to get gzdoom to work.

Again thanks.

take care
bbsing
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