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|  Message 1137  |
|  Fzf to Martin Kazmaier  |
|  Axe and Fang?  |
|  27 Nov 23 15:02:35  |
 TZUTC: -0800 MSGID: 568.fidonet_doorgame@1:105/500 29ca5843 REPLY: 1:340/1101 01182b41 PID: Synchronet 3.19b-Win32 master/a2a9dc027 Jan 2 2022 MSC 1928 TID: SBBSecho 3.14-Win32 master/a2a9dc027 Jan 2 2022 MSC 1928 BBSID: FQBBS CHRS: ASCII 1 NOTE: SlyEdit 1.75 (2021-12-11) (ICE style) Re: Axe and Fang? By: Martin Kazmaier to All on Sun Nov 05 2023 06:24 pm MK> Is it possible to run this door stably? It runs without locking up on actual 486 hardware under DOS 5.0 as long as SHARE.EXE is not loaded, no expanded memory manager is installed, and no multi-tasker or task switcher is involved. Any later version of DOS (at least the 6.22 I tested with) or anything that causes the CPU to be in enhanced mode or virtual 8086 mode crashes the game or locks up the system eventually. So... maybe? MK> I'm wondering how well it would MK> run under DOSBox. Has anyone tried it? I was able to get it running under DOSBox SVN as long as the CPU was forced into real mode. You can do that with these settings under the [cpu] section in a DOSBox.conf file: core=normal cputype=386_prefetch cycles=3000 Set cycles to whatever value you would like but don't leave it in auto mode. I was unable to get a FOSSIL driver to work properly with the game and needed to let the game use its own I/O routines. With a locked rate at over 38400 the game tends to 'forget' to send data after a while, so leave it at that value maximum. Using DOSBox means it's going to need to be a single-node only game and you'll need to take measures to prevent two users from entering at the same time. I also couldn't get DOSBox-X to run this reliably even with the above settings. That may be a DOSBox-X problem as I've had some other stability issues with the last two releases. --- SBBSecho 3.14-Win32 * Origin: The Fool's Quarter, fqbbs.synchro.net (1:105/500) SEEN-BY: 1/123 15/0 90/1 105/7 10 11 44 81 500 106/201 123/131 129/305 SEEN-BY: 153/7715 218/700 226/30 227/114 229/110 112 113 200 206 307 SEEN-BY: 229/317 400 426 428 452 470 550 664 700 266/512 282/1038 SEEN-BY: 291/111 320/219 322/757 342/200 396/45 633/280 712/848 5020/400 SEEN-BY: 5075/35 PATH: 105/500 81 229/426 |
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