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 Message 1221 
 Rob Swindell to Martin Kazmaier 
 32Bit GAC IBBS Games... 
 10 Feb 24 13:15:53 
 
TZUTC: -0800
MSGID: 7946.doorgame@1:103/705 2a2d3c93
REPLY: 1:340/1101 010c0415
PID: Synchronet 3.20a-Win32 master/84e114aa6 Feb  5 2024 MSC 1916
TID: SBBSecho 3.20-Linux master/06844588c Feb  8 2024 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.104
  Re: 32Bit GAC IBBS Games...
  By: Martin Kazmaier to All on Thu Feb 08 2024 11:12 pm

 > Is there any reason to run these instead of the 16 bit counterparts?

They're generally more stable and often faster (depending on the
environment/emulation required to run 16-bit DOS doors on whatever platform
your BBS is running). Also, since BBSes these days use TCP sockets to
communicate with their users and many/most 32-bit DOS doors directly support
socket I/O, that makes the entire communication path much simpler and easier
to setup/support.
-- 
                                            digital man (rob)

This Is Spinal Tap quote #19:
Oh then, maybe it's not green. Anyway this is what I sleep in sometimes.
Norco, CA WX: 59.3øF, 28.0% humidity, 10 mph ENE wind, 0.00 inches rain/24hrs
--- SBBSecho 3.20-Linux
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