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|  Message 1221  |
|  Rob Swindell to Martin Kazmaier  |
|  32Bit GAC IBBS Games...  |
|  10 Feb 24 13:15:53  |
 
TZUTC: -0800
MSGID: 7946.doorgame@1:103/705 2a2d3c93
REPLY: 1:340/1101 010c0415
PID: Synchronet 3.20a-Win32 master/84e114aa6 Feb 5 2024 MSC 1916
TID: SBBSecho 3.20-Linux master/06844588c Feb 8 2024 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.104
Re: 32Bit GAC IBBS Games...
By: Martin Kazmaier to All on Thu Feb 08 2024 11:12 pm
> Is there any reason to run these instead of the 16 bit counterparts?
They're generally more stable and often faster (depending on the
environment/emulation required to run 16-bit DOS doors on whatever platform
your BBS is running). Also, since BBSes these days use TCP sockets to
communicate with their users and many/most 32-bit DOS doors directly support
socket I/O, that makes the entire communication path much simpler and easier
to setup/support.
--
digital man (rob)
This Is Spinal Tap quote #19:
Oh then, maybe it's not green. Anyway this is what I sleep in sometimes.
Norco, CA WX: 59.3øF, 28.0% humidity, 10 mph ENE wind, 0.00 inches rain/24hrs
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