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 Message 1352 
 Mike Powell to JAS HUD 
 DOSBOX-X vs. dosemu issue 
 24 Aug 24 10:20:00 
 
TZUTC: -0500
MSGID: 695.f_doors@1:2320/105 2b2f4105
REPLY: 8085.doorgame@1:103/705 2b2e4fd3
PID: Synchronet 3.20a-Linux master/acc19483f Apr 26 202 GCC 12.2.0
TID: SBBSecho 3.20-Linux master/acc19483f Apr 26 2024 23:04 GCC 12.2.0
BBSID: CAPCITY2
CHRS: ASCII 1
> maybe it's pausing because it's trying to detect something?
> checking display settings
> if ansi is loaded, check for rip or ansi,etc

Yeah, I thought maybe it was trying to detect RIP as I had that problem
with a LORD league door.  However, BRE doesn't support RIP.  ANSI, OTOH, is
a possible factor.

Under dosemu I didn't load an ANSI driver.  The game would send ANSI to the
caller if they were logged in as ANSI=Y.  ANSI was not displayed locally.

DOSBOX-X apparently has an internal ANSI driver and ANSI is also displayed
locally if the caller is logged in as ANSI=Y, so maybe that is why it is
pausing.

I will see if I can turn local ANSI "off" in DB-X & see if that changes
things.

Mike

 * SLMR 2.1a * The only good MAC is a Big Mac.
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