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|  Message 1367  |
|  Rob Swindell to Martin Kazmaier  |
|  LORD 5 JS Issue...  |
|  05 Nov 24 10:47:49  |
 
TZUTC: -0800
MSGID: 8101.doorgame@1:103/705 2b8fbdfa
REPLY: 1:340/1101 010d081c
PID: Synchronet 3.20a-Linux master/cc366072a Nov 03 202 GCC 12.2.0
TID: SBBSecho 3.21-Linux master/9d3a8113d Nov 04 2024 11:37 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.105
Re: LORD 5 JS Issue...
By: Martin Kazmaier to All on Mon Nov 04 2024 07:13 pm
> XPOSTED from the L.O.R.D. Echo...
>
>
> For some reason, when entering the game (I've reset it a couple of times and
> this perists) now, a character must always be created, but with a name that
> hasn't been used. If you try to use a name you've already created, it gives
> a message that the game has already heard of that user. Is this known? I
> thought I saw that CodeFenix had a newer version, but I'm not sure if it's
> compatible with JSDOOR. I'm using the command:
> jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2
There's a newer version of lord.js than what's in Synchronet git repo?
> With %1 being the node number and %2 being the socket. The variables are
> being passed properly.
Try deleting the player.bin and state.bin files?
--
digital man (rob)
Sling Blade quote #14:
Karl Childers: Some folks call it a sling blade, I call it a kaiser blade.
Norco, CA WX: 69.4øF, 29.0% humidity, 5 mph WNW wind, 0.00 inches rain/24hrs
--- SBBSecho 3.21-Linux
* Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
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