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 Message 619 
 Jim Haight to Jim Haight 
 Re: Iniquity and doors 
 05 Jun 21 10:36:29 
 
TZUTC: -0400
MSGID: 176.fidodoorgame@1:322/757 2520c29d
REPLY: 175.fidodoorgame@1:322/757 24f854fc
PID: Synchronet 3.18b-Win32  Sep 20 2020 MSC 1927
TID: SBBSecho 3.11-Win32 r3.177 Sep 20 2020 MSC 1927
CHRS: ASCII 1
 > The problem with running a game like LORD seems to be the drop file. 1)for
 > Door.sys in Iniquity you use the command D2 2)I've created folders like
 > c:\ini\temp1 etc., for each node. In the game config the path to the drop
 > file is c:\iniq\temp1 3) the parameter to call the game is
 > c:\iniq\door\lord\start.bat %N and I, of course edit start.bat accordingly.
 > Iniquity seems to put the drop file in the game directory itself. It's
 > something to do with running iniquity as a multi-node system? I've tried
 > locking the baud rate too. 

 > So I am putting this out there to see if there is anyone who has ever run
 > this bbs software. Isn't it a WWIV clone?

Jack Phlash helped me out here. Iniquity is particular. It puts all of it's
drop files in C:\INIQ\DOOR     It prefers Dorinfo#.def dropfiles for multi-node
and the commandline in LORDCFG should have "start.bat #ND"  So now I am adding
door games to my little experiment here. To be continued....
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