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|  Message 619  |
|  Jim Haight to Jim Haight  |
|  Re: Iniquity and doors  |
|  05 Jun 21 10:36:29  |
 TZUTC: -0400 MSGID: 176.fidodoorgame@1:322/757 2520c29d REPLY: 175.fidodoorgame@1:322/757 24f854fc PID: Synchronet 3.18b-Win32 Sep 20 2020 MSC 1927 TID: SBBSecho 3.11-Win32 r3.177 Sep 20 2020 MSC 1927 CHRS: ASCII 1 > The problem with running a game like LORD seems to be the drop file. 1)for > Door.sys in Iniquity you use the command D2 2)I've created folders like > c:\ini\temp1 etc., for each node. In the game config the path to the drop > file is c:\iniq\temp1 3) the parameter to call the game is > c:\iniq\door\lord\start.bat %N and I, of course edit start.bat accordingly. > Iniquity seems to put the drop file in the game directory itself. It's > something to do with running iniquity as a multi-node system? I've tried > locking the baud rate too. > So I am putting this out there to see if there is anyone who has ever run > this bbs software. Isn't it a WWIV clone? Jack Phlash helped me out here. Iniquity is particular. It puts all of it's drop files in C:\INIQ\DOOR It prefers Dorinfo#.def dropfiles for multi-node and the commandline in LORDCFG should have "start.bat #ND" So now I am adding door games to my little experiment here. To be continued.... --- SBBSecho 3.11-Win32 * Origin: (1:322/757) SEEN-BY: 1/123 14/0 90/1 105/81 120/340 123/131 129/305 226/30 227/114 SEEN-BY: 227/702 229/101 200 424 426 452 550 700 1016 1017 240/5832 SEEN-BY: 249/1 206 317 400 282/1038 301/1 317/3 322/757 342/200 633/280 PATH: 322/757 229/426 |
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