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|  Message 875  |
|  Rob Swindell to All  |
|  Open-Adventure as a BBS door  |
|  22 Oct 22 16:45:27  |
 
TZUTC: -0700
MSGID: 7593.doorgame@1:103/705 27b9d440
PID: Synchronet 3.20a-Linux new_user_dat/17aaf99a1 Oct 19 2022 GCC 8.3.0
TID: SBBSecho 3.15-Linux new_user_dat/5c7f6b5c2 Oct 22 2022 GCC 8.3.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.104
You know the original computer adventure game (Colossal Cave Adventure)? It
was ported to Unix/C a while ago by ESR. It uses stdio, so if your BBS
software supports door programs that require stdio interception/redirection
(as opposed to FOSSIL or COM/UART I/O), then you could run it as a door game:
https://gitlab.com/esr/open-adventure
Now, as is, the game allows a user to save and restore their game and specify
the file path/name to save-to/restore-from, so that's a security concern for
sure. I made a fork (and a pending merge request) that resolves this problem
by auto-creating or reloading a user's save game that's specified on the
command-line following the (new) -a argument: https://gitlab.com
SynchronetBBS/open-adventure/-/tree/autosave
I have this running on Vertrauen's Linux nodes (accessible at cv
.synchro.net), so if you're just curious or want a flash-back to the original
(circa 1976) Adventure game, give it a try.
For more information on how I have this configured in Synchronet for Linux, see
http://wiki.synchro.net/howto:door:adventure
--
digital man (rob)
Rush quote #59:
He's got a force field and a flexible plan, got a date w/fate in a black sedan
Norco, CA WX: 67.0øF, 67.0% humidity, 5 mph ESE wind, 0.00 inches rain/24hrs
--- SBBSecho 3.15-Linux
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