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|  Message 83  |
|  Jeff Snyder to All  |
|  Avatars -- A New Therapy? 02  |
|  25 Nov 10 02:50:00  |
 Adding autonomous virtual humans to the landscape allows therapists to begin addressing some of the most complex problems of them all -- social ones. In one continuing study at the University of California, Davis, for instance, researchers are trying to improve high-functioning autistic children's ability to think and talk about themselves while paying attention to multiple peers. The hope is similar for people with social anxiety: that practice interacting with a virtual boss, suspicious strangers or virtual partygoers who are staring as one enters the room will also lead to increased comfort, with the help of a therapist. "The figures themselves don't even have to be especially realistic to evoke reactions," said a psychologist, Stephane Bouchard, who directs the cybertherapy program at the University of Quebec in Ottawa. "People with social anxiety, for example, will feel they are being judged by virtual humans who are simply watching them." In the pilot study that included Gary, the University of Quebec researchers tracked two groups of patients: one that received an hour of talk therapy once a week for 14 weeks and another that got talk therapy with a virtual component, practicing virtual interactions. Both groups showed improvement, faring much better than a comparison group put on a waiting list, preliminary results suggest. But those who got virtual therapy achieved the same gains without having to practice interactions in the real world, deliberately putting themselves in embarrassing situations or dreaded encounters. The researchers are now working to identify which people benefit most, and whether combining virtual and real-world experiences accelerates recovery. The face in the mirror does not look familiar; it has a generic, computer-generated look. Yet it does appear to be staring out from a mirror. Lift a hand and up goes its hand. Nod, wave, smile, and it does the same, simultaneously. Now, look down at your own body: and there, through the virtual reality headset, are a torso, legs, clothes identical to those in the mirror. In a matter of minutes, people placed in front of this virtual mirror identify strongly with their "body" and psychologically inhabit it, researchers at Stanford University have found. And by subtly altering elements of that embodied figure, the scientists have established a principle that is fundamental to therapy -- that an experience in a virtual world can alter behavior in the real one. "The remarkable thing is how little a virtual human has to do to produce fairly large effects on behavior," said Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford and the author, with James Blascovich, of the coming book "Infinite Reality" (HarperCollins 2011). In one recent experiment , Dr. Bailenson and Nick Yee, now at the Palo Alto Research Center, had 50 college students enter a virtual environment and acquire a virtual body, an avatar. Each student then participated in a negotiation game with a member of the experimental team, who was introduced as another student. But all the avatars were not created equal. Some were four inches taller than their human counterparts, and others were four inches shorter. The participants didn't notice this alteration, but those made taller negotiated in the virtual game much more aggressively than those made shorter. A later study led by Dr. Yee found that this effect carried over into face-to-face negotiations after the virtual headsets were removed. The researchers have demonstrated a similar effect in the case of attractiveness. In another experiment, they created generic avatars for some participants that were about 25 percent "more attractive" than average, based on features that the group had rated as attractive. Compared with study participants whose avatars were made 25 percent "less attractive," the virtual beauties were more socially confident, standing closer in virtual conversation, revealing more about themselves -- an effect that also seeped into social interactions after the headsets came off. Again, no one noticed the manipulation; its effects were entirely subconscious. The authors argue that the participants, in effect, psychologically internalized their virtual experience. "What we learn in one body is shared with other bodies we inhabit, whether virtual or physical," they concluded. It seems people will psychologically inhabit almost any virtual body if the cues are strong. In recent research a team led by Mel Slater, a computer scientist at the University of Barcelona, induced what it calls body-transfer illusion -- showing that men will mentally take on the body of a woman, for instance, if that's the body it appears they're walking around in virtually. The experience is especially powerful, Dr. Slater said, when the men feel a touch (on a shoulder, in a recent study) at the same time the avatar is touched. "You can see the possibilities already," said Dr. Slater. "For example, you can put someone with a racial bias in the body of a person of another race." These kinds of findings have inspired a variety of simple experiments. Dropping a young man or woman into the virtual body of an elderly person does in fact increase sympathy for the other's perspective, research suggests. "This is to me the most exciting thing about using virtual environments for behavior change," Dr. Bailenson said. "It's not only that you can create these versions of reality; it's that you can cross boundaries -- that you can take risks, break things, do things you could not or would not do in real life." Mini-Me in Action In the virtual studio at the University of Quebec, patients wearing a headset can have a short conversation with a diminutive, attentive virtual therapist. Except for slight stature, it is a ringer for Dr. Bouchard: the same open face, the same smile, the same pelt of dark hair around a bald pate. "Mini-Me, we call it," Dr. Bouchard said. The hologramlike figure seems at first to be minding its own business, looking around, biding time. Then it approaches slowly, introduces itself and kindly asks a question, like some digital-age Socrates: "What is the best experience you've ever had?" For now, Mini-Me cannot do much more than cock its head at the answer and nod, before programmers begin to guide the conversation; the scientists are adding more language-recognition software, to extend interactions. Yet Mini-Me offers a glimpse of where virtual humans are headed: three-dimensional forms that can be designed to resemble people in the real world. "You could scan in a picture of your mother or your boss or someone else significant and, with some voice recording samples, use a system that would automatically and quickly recreate a virtual facsimile of that person," said Dr. Rizzo of U.S.C., where programmers have set up an Old West bar scene, complete with a life-size, autonomous virtual bartender, a waitress and a bad guy. "Then, perhaps, we'd be able to stage interactions that might closely resemble those in a patient's life to help work through challenging issues." Anyone could rehearse the dance of social interaction, tripping without consequence, until the steps feel just about right. "The great thing about it," said Gary, the civil servant, referring to his own virtual therapy, "is that you can do anything you want and just see what happens. You get to practice." Jeff Snyder, SysOp - Armageddon BBS Visit us at endtimeprophecy.org port 23 ---------------------------------------------------------------------------- Your Download Center 4 Mac BBS Software & Christian Files. We Use Hermes II --- Hermes Web Tosser 1.1 * Origin: Armageddon BBS -- Guam, Mariana Islands (1:345/3777.0) |
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