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|  Message 544  |
|  Mike Powell to ATREYU  |
|  Re: Reset Lordnet  |
|  13 Apr 25 08:44:00  |
 TZUTC: -0500 MSGID: 263.league1@1:2320/105 2c610155 REPLY: 1:229/426 61A7F2FF PID: Synchronet 3.20a-Linux master/acc19483f Apr 26 202 GCC 12.2.0 TID: SBBSecho 3.20-Linux master/acc19483f Apr 26 2024 23:04 GCC 12.2.0 BBSID: CAPCITY2 CHRS: CP437 2 > MP> I was expecting the "other place" Lordnet module to reset. Should that ha > MP> also reset the whole host game? It makes sense that it might reset it, to > MP> but wanted to be sure it was not just me. > Yup, pretty sure it nukes everything. OK, thanks. Not a problem and good to know for next time. Mike * SLMR 2.1a * My grubby halo, a vapour trail in the empty air... --- SBBSecho 3.20-Linux * Origin: capitolcityonline.net * Telnet/SSH:2022/HTTP (1:2320/105) SEEN-BY: 105/81 106/201 128/187 129/305 153/7715 154/110 218/700 226/30 SEEN-BY: 227/114 229/110 114 300 317 426 428 470 700 705 291/111 320/219 SEEN-BY: 396/45 902/26 2320/0 105 107 5075/35 PATH: 2320/105 229/426 |
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