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 Message 252 
 Nicholas Boel to joseph larsen 
 Re: Certain doorgames and DOSEmu. 
 06 Feb 16 04:36:49 
 
Hello joseph,

On 06 Feb 16 01:26, joseph larsen wrote to Nicholas Boel:

 jl> |01 ÜÜÛ²ßßÝßßß  °ß    °|CR²ß   quoting |09Nicholas Boel |01on
 jl> |0901/09/16 |01...

 NB>> Is your BBS placing the proper dropfile in the correct location?
 NB>> If you're putting them in a node directory, nodes 1 and two may
 NB>> already have a door.sys in them. If nodes 3 and 4 don't have a
 NB>> drop file available, and the BBS isn't putting one where it
 NB>> should be.. that could be why your games aren't running properly.
 NB>>

 jl> Apparently the problem was with the DOOR.SYS dropfile. On my system,
 jl> the DOOR.SYS dropfile(s) that are created are only designed to use the
 jl> first and second nodes. I used a program (QkDoor) to extrapolate the
 jl> DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I
 jl> only have a few doors left to figure out. Most notably, "Enigma Of
 jl> Ashrella" and "Netrunner". The majority of the door games work fine
 jl> with this set up.

Quoted the whole thing so you could see where to look. But if you notice at
the very top - your first quote- it shows (pipe)01 on both lines. That
probably turns the rest of your text to dark blue as well.

Regards,
Nick

--- GoldED+/LNX 1.1.5-b20160201
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