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 Message 364 
 Rob Swindell to Martin Kazmaier 
 LORD5 JS Issue... 
 05 Nov 24 10:49:22 
 
TZUTC: -0800
MSGID: 1916.lord@1:103/705 2b8fa62e
REPLY: 1:340/1101 0109325d
PID: Synchronet 3.20a-Linux master/cc366072a Nov 03 202 GCC 12.2.0
TID: SBBSecho 3.21-Linux master/9d3a8113d Nov 04 2024 11:37 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.105
  Re: LORD5 JS Issue...
  By: Martin Kazmaier to All on Mon Nov 04 2024 07:09 pm

 > For some reason, when entering the game (I've reset it a couple of times and
 > this perists) now, a character must always be created, but with a name that
 > hasn't been used.  If you try to use a name you've already created, it gives
 > a message that the game has already heard of that user.  Is this known?  I
 > thought I saw that CodeFenix had a newer version, but I'm not sure if it's
 > compatible with JSDOOR.  I'm using the command:
 > jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2
 >
 > With %1 being the node number and %2 being the socket.  The variables are
 > being passed properly.

I responded with follow-up questions in DOORGAMES. Ideally, these questions
would go in the SYNCHRONET or SYNC_SYSOPS echos where you're more likely to
find the author of this door game (Deuce/Stephen Hurd).
-- 
                                            digital man (rob)

Synchronet "Real Fact" #15:
SBBSecho was introduced (replacing SBBSFIDO) for Synchronet v2 in 1994
Norco, CA WX: 69.4øF, 29.0% humidity, 5 mph WNW wind, 0.00 inches rain/24hrs
--- SBBSecho 3.21-Linux
 * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
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