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|  Message 364  |
|  Rob Swindell to Martin Kazmaier  |
|  LORD5 JS Issue...  |
|  05 Nov 24 10:49:22  |
 
TZUTC: -0800
MSGID: 1916.lord@1:103/705 2b8fa62e
REPLY: 1:340/1101 0109325d
PID: Synchronet 3.20a-Linux master/cc366072a Nov 03 202 GCC 12.2.0
TID: SBBSecho 3.21-Linux master/9d3a8113d Nov 04 2024 11:37 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.105
Re: LORD5 JS Issue...
By: Martin Kazmaier to All on Mon Nov 04 2024 07:09 pm
> For some reason, when entering the game (I've reset it a couple of times and
> this perists) now, a character must always be created, but with a name that
> hasn't been used. If you try to use a name you've already created, it gives
> a message that the game has already heard of that user. Is this known? I
> thought I saw that CodeFenix had a newer version, but I'm not sure if it's
> compatible with JSDOOR. I'm using the command:
> jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2
>
> With %1 being the node number and %2 being the socket. The variables are
> being passed properly.
I responded with follow-up questions in DOORGAMES. Ideally, these questions
would go in the SYNCHRONET or SYNC_SYSOPS echos where you're more likely to
find the author of this door game (Deuce/Stephen Hurd).
--
digital man (rob)
Synchronet "Real Fact" #15:
SBBSecho was introduced (replacing SBBSFIDO) for Synchronet v2 in 1994
Norco, CA WX: 69.4øF, 29.0% humidity, 5 mph WNW wind, 0.00 inches rain/24hrs
--- SBBSecho 3.21-Linux
* Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
SEEN-BY: 10/0 1 90/1 103/705 105/81 106/201 124/5016 128/187 129/305
SEEN-BY: 153/7715 218/0 1 601 700 870 930 940 226/30 227/114 229/110
SEEN-BY: 229/114 206 300 317 400 426 428 470 550 664 700 705 266/512
SEEN-BY: 282/1038 291/111 301/1 320/219 322/757 342/200 396/45 460/58
SEEN-BY: 633/280 712/848 5020/400 5075/35
PATH: 103/705 218/700 229/426
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