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|    rec.games.pinball    |    Discussing pinball-related issues    |    116,001 messages    |
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|    Message 115,982 of 116,001    |
|    =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?= to All    |
|    Re: Playmatic Pinball Games    |
|    10 Jan 25 02:03:44    |
      From: nospam@acme.com              Thanks for your replies!              To say the truth, i am not really new to this group, but that's been       more than 30 years ago.              Over the time, i owned 67 pinball games, all of them but the first one,       a Gottlieb's "Super Soccer" had failures. I've searched the "Super       Soccer" about a zillion to find the bad zero switch at the drum units. I       was 15 at this time, now i'm 62 years old.              I repaired more than 100 machines, EM and SS as well.              But games build by Playmatic are special: they use CMOS instead of TTL       logic.              I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).       Both RAMs, both ROMs, and the CPU were dead.              And other chips on the MPU were dead. I was able to get another machine       month later. It had good ROMs. This game was cheaper, 50 DM (around       25$). I build a small circuit, using just 8 IS to do the job of the 1834       ROMs.              The ROMs were replaced by an EPROM 2716. The game went in attract mode       at once. Both games had a bad 74C42 on the decoder.              Due to my job, i know most assembly languages of former machines. The       knowledge about these, i've made a "diagnostic board" for the       Playmatics, which was very helpful to find errors in the MPU of the games.              Now I have 2 bad "Big Town". Both are faulty.              1) Does not recognize contacts other than the coins, the credit, the       ball resting, reset, and the test buttons.              2) Shows irretating scores. "20" is the high score to date, new games       start with 200.020 points.              That's it.              Kind regards,       Jan              --- SoupGate-DOS v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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