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|    rec.games.pinball    |    Discussing pinball-related issues    |    116,001 messages    |
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|    Message 115,998 of 116,001    |
|    =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?= to All    |
|    Re: Playmatic Pinball Games    |
|    01 Jan 26 03:08:45    |
      From: nospam@acme.com              Am 23.01.2025 um 17:00 schrieb John Robertson:       > On 2025-01-09 5:03 p.m., Jan Ernst Voß wrote:       >> Thanks for your replies!       >>       >> To say the truth, i am not really new to this group, but that's been       >> more than 30 years ago.       >>       >> Over the time, i owned 67 pinball games, all of them but the first       >> one, a Gottlieb's "Super Soccer" had failures. I've searched the       >> "Super Soccer" about a zillion to find the bad zero switch at the drum       >> units. I was 15 at this time, now i'm 62 years old.       >>       >> I repaired more than 100 machines, EM and SS as well.       >>       >> But games build by Playmatic are special: they use CMOS instead of TTL       >> logic.       >>       >> I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).       >> Both RAMs, both ROMs, and the CPU were dead.       >>       >> And other chips on the MPU were dead. I was able to get another       >> machine month later. It had good ROMs. This game was cheaper, 50 DM       >> (around 25$). I build a small circuit, using just 8 IS to do the job       >> of the 1834 ROMs.       >>       >> The ROMs were replaced by an EPROM 2716. The game went in attract mode       >> at once. Both games had a bad 74C42 on the decoder.       >>       >> Due to my job, i know most assembly languages of former machines. The       >> knowledge about these, i've made a "diagnostic board" for the       >> Playmatics, which was very helpful to find errors in the MPU of the       >> games.       >>       >> Now I have 2 bad "Big Town". Both are faulty.       >>       >> 1) Does not recognize contacts other than the coins, the credit, the       >> ball resting, reset, and the test buttons.       >>       >> 2) Shows irretating scores. "20" is the high score to date, new games       >> start with 200.020 points.       >>       >> That's it.       >>       >> Kind regards,       >> Jan       >       > Hi Jan,       >       > Wow, that is an unusual MPU and wiring diagram for we North Americans!       > I'm going by manuals and schematics I downloaded from ipdb.org -       > specifically Antar for the theory and schematics and Chance for the       > overall MPU diagram.       >       > The Antar schematic shows that the switches that are working share a       > common return line (page 24 of 35 in download Antar manual PDF) - so I       > suspect that you have an issue with other returns - and a logic probe       > that is happy with CMOS should help here.       >       > And as for the '20' on your display, I assume you have tried clearing       > the 5101 CMOS RAM (disconnect battery overnight - worst case clear), so       > it may be time to find a replacement RAM that is known-to-be-good.       >       > John :-#)#       >       Hi John,              first of all: a happy new year and so sorry for the endless delay.              These machines have no 5101 but 2 RAM's 1824, one of them powered by an       electronic capacitor. The games have no batteries. I guess, now the       stand to long. They reach the attract mode, but there is no reaction to       any switch. I hate these machines, but can use their playfield glasses       for other games. I have a "Four Seasons" (Gottlieb) and a "Banzai Run"       (Williams). Both of them are easy to repair and are in need of new       glasses for their playfields.              So, thanks a lot for your patience and sorrow for my awful english.       Kind regards, Jan.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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