From: kendrick@nospam.io   
      
   In article <1157683240.788736.279800@h48g2000cwc.googlegroups.com>,   
   Benjamin wrote:   
      
       
   >How much of a sandbox is Yakuza?   
      
   The first chapter is a tutuorial and plot setup, so I don't know how much   
   further I have to go before I can tell. I get the impression from the cut   
   scenes that Yakuza is more linear than other games in the genre.   
      
   >Honestly, the only reason I'm even considering is just due to the   
   >brand, which I suppose still has some sway over me despite recent years   
   >of crapshoot releases. :p Still, if it plays more like the beat-em up   
   >RPG I was hoping Shenmue would have been, then perhaps it'll be fun   
   >after all.   
      
   I think you'd be pleased then. So far, the plot is a pretty thin excuse to   
   get you to the next fight. On the other hand, the fights are structured   
   like Shenmue in that they're a separate segment, as opposed to something   
   that's integrated in to the exploration engine. You should definitely try   
   before you buy, if you can.   
      
   -KKC, who's actually very impressed by the artwork in Shining Tears too.   
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