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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 11,526 of 13,461   
   Kendrick Kerwin Chua to kendrick@nospam.io   
   Re: Yakuza impressions   
   09 Sep 06 16:08:26   
   
   From: kendrick@nospam.io   
      
   In article ,   
   Kendrick Kerwin Chua   wrote:   
   >   
   >Starting a new thread, for what I hope are constructive reasons...   
      
   Responding to the original post for some additional impressions not   
   necessarily related to the other discussion.   
      
   After playing through chapters 2 and 3, I'm prepared to declare this game   
   excellent. It takes a little while to hit its stride, but once the last   
   piece of the plot falls into place it's hard not to love the game for all   
   its features. In short, this is the game everybody expected Shenmue to be.   
      
   After Chapter 1, the training wheels come off and there's some variety and   
   challenge to the fights. Unless you're up against a boss, very few of the   
   battles are one-on-one. This is the gaming mechanism from the Shenmue's   
   70-man-battle honed and perfected. Combos are rewarding without being   
   compulsory, and it requires quite a bit of planning and inventory   
   maintenance in order to be a successful hand-to-hand fighter. I definitely   
   need to find an alternative to the Sony Dual Shock controller though, as   
   I've never had to use it for more than ten minutes at a time and my hands   
   really hurt now.   
      
   The game is not very sandbox-like. Each mission is self-contained and   
   requires your undivided attention, and there's a lot left for the   
   individual player to discover. It's not rocket science, but there is   
   actually a bit of brain challenge between fights. Also, it's possible for   
   random encounters to occur during a mission, where you can earn experience   
   points and learn new moves. Again, it's worth noting that fights and   
   exploration occur in separate segments, and don't flow together as part of   
   the same interface.   
      
   I felt a lot of nostalgia for Shenmue as I observed the passersby on the   
   street while exploring the city. There are undreds of people walking   
   around going about their business, and if you pay attention you can tell   
   from a distance which ones are gangsters or street punks ready to initiate   
   a fight. There are also drug stores and restaurants where you can buy   
   items or recover hit points, and there are bizarre inventory items that I   
   can only assume are part of a dating mini-game I haven't encountered yet.   
   Oh yes, some of those strange items can be one in Sega Arcades found every   
   ten city blocks or so.   
      
   Graphically, the game is competent but not amazing. I'm particularly   
   distressed by the jerky camera, which you can only center behind your head   
   (and only when there's not something or someone in the way.) In certain   
   high-polygon parts of the city, you don't get that option and instead have   
   a panning, cinematic camera that makes it easy to lose your character in   
   the crowd. This is only a minor annoyance, and doesn't seem to be a factor   
   during fights.   
      
   I should mention the liberal use of profanity in the game. NPC taunts and   
   battle cries are full of four-letter-words, and every cut scene has so   
   much profanity that I get the impression they're trying too hard to be   
   edgy and adult with the material. On the other hand, as some movie makers   
   have discovered it's always entertaining to hear Mark Hamill saying the   
   'F' word. :) As a positive balancing measure, a lot of spoken Japanese has   
   been preserved in the ambient noise and in the background characters.   
   Store owners, bartenders, and people in the street may greet you in   
   Japanese when you initiate conversation. This is probably more a   
   localization shortcut than it is a deliberate attempt to appease American   
   otaku, though.   
      
   I should mention that the plot has avoided a lot of gangster and yakuza   
   cliches, as much as the genre can. I've actually been pretty surprised at   
   the way the plot has turned and twisted through Chapter 3. Maybe I'm not   
   as familiar with the world of organized crime as others might be, but so   
   far this isn't the typical 'crook-with-the-heart-of-gold' story. I also   
   like that the female characters so far have not been femme fatales, sex   
   objects or damsels in distress, at least not on camera. This is new and   
   this is original, and that's a very valuable asset that will keep me   
   playing.   
      
   So, go buy it already. Sega needs good sales numbers and we're the last   
   fans they've got. :)   
      
   -KKC, who is very impressed by the artwork in Shining Tears. Elves sure   
   like to wear their clothes tight, though.   
      
   --   
   "A band of adventurers must now come together,         |  kendrick @   
    bringing each of their varied abilities which         |    io.com   
    somehow make them more capable than career soldiers." Dawson's Dragon Tails   
   Block website ads with no extra software - http://www.io.com/~kkc/hostsfile/   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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