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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 11,557 of 13,461    |
|    Ted to Kendrick Kerwin Chua    |
|    Re: Yakuza impressions    |
|    20 Sep 06 04:06:24    |
      From: nospamforted@nospam.com              Kendrick Kerwin Chua wrote:       snip       > And the Naomi arcade game Spikeout that preceded it. The combat engine       > used in Yakuza is very much lifted from the Spikeout system. This is       > actually acknowledged implicitly in the game, as one of the interior       > environments is an arcade, with vending machines and a batting cage and       > several Spikeout arcade consoles lined up in a row. Unfortunately, the       > games are decorative only, and don't function as an interface to any       > hidden, easter-egg mini game as far as I know.              Yeah, that kinda pisses me off. Throw us a bone; just take something       from the Ages series and throw it in there. Or emulate Streets of Rage       or something.       The batting cages are fun tho; more than any of the bar games in Shenmue       except darts for me.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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