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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 11,568 of 13,461   
   Scott H to Scott H   
   Re: Working on SSF screenshots, resoluti   
   21 Sep 06 16:27:06   
   
   From: weaponx013@yahoo.com   
      
   Scott H wrote:   
   > I am trying to confirm the in game resolution of the Saturn titles I   
   > have screenshots of, and I'm having a little bit of trouble with SSF.   
   > Apparently the Emulator insists on doubling the screen resolution if   
   > either the vertical or horizontal resolution is half of 640x480.  In   
   > screenshots this is resulting in either 704x480 or 704x448.  This leaves   
   > a wide variety of possibilities for what the original resolution could   
   > have actually been.  The Saturn's resolutions were:   
   >   
   > Non-interlaced NTSC: 320X224, 320X240, 352X224, 352X240, 352X256,   
   > 640X224, 640X240, 640X256, 704X224, 704X240, 704X256   
   >   
   > Interlaced: 320X448, 320X480, 352X448, 352X480, 640X448, 640X480,   
   > 704X448, 704X480   
   >   
   > It seems obvious that 352xXXX was the most common resolution, as I   
   > haven't come up with any screenshots which doubled the vertical   
   > resolution to 640, everything as been 704 so far.  That is, of course,   
   > assuming that the resolution wasn't actually 704x240 or 704x224 in   
   > certain games which appear to be "low resolution".  It's the horizontal   
   > resolution that's even more confusing, especially with that interlaced   
   > screen option thrown in there.  I was hoping to confirm resolutions, but   
   > without more information on how this emulator works, or better yet a   
   > setting change to have it take screenshots in original resolution, it   
   > doesn't look like that's going to happen.   
   >   
   > On the upside of things, I was able to correct one of my statements.   
   > Dead or Alive is not, after all, using transparency in the explosions.   
   > It seems that old Joe Ottoson was right, that the 704x480 resolution of   
   > that game caused the dithered pixels to be small enough for the   
   > explosions and smoke to appear transparent.  This was impossible to see   
   > on a TV set, or with video capture software and S-video, so it is nice   
   > to know what was actually going on in the background.  That aside, I   
   > have also confirmed that Burning Rangers, Sonic R, NiGHTs and Grandia   
   > were producing true transparency, and that Dead or Alive, Fighter's   
   > Megamix and Last Bronx were actually animating the characters at 60FPS   
   > by using interlaced horizontal fields to display them (screenshots show   
   > interlacing only in these games).   
   >   
      
   Correction, Black Dawn ends up being 640x480 when the screen is doubled,   
   which is consistent with the PS1 version's 320x240 actual resolution.   
   Also, I got my horizontal and vertical backwards.  ;)   
      
      
   --   
   Scott   
      
   http://www.gamepilgrimage.com   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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